/* * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.utils.stats; import com.aionemu.gameserver.model.PlayerClass; import com.aionemu.gameserver.utils.stats.enums.ACCURACY; import com.aionemu.gameserver.utils.stats.enums.AGILITY; import com.aionemu.gameserver.utils.stats.enums.ATTACK_RANGE; import com.aionemu.gameserver.utils.stats.enums.ATTACK_SPEED; import com.aionemu.gameserver.utils.stats.enums.BLOCK; import com.aionemu.gameserver.utils.stats.enums.EARTH_RESIST; import com.aionemu.gameserver.utils.stats.enums.EVASION; import com.aionemu.gameserver.utils.stats.enums.FIRE_RESIST; import com.aionemu.gameserver.utils.stats.enums.FLY_SPEED; import com.aionemu.gameserver.utils.stats.enums.HEALTH; import com.aionemu.gameserver.utils.stats.enums.KNOWLEDGE; import com.aionemu.gameserver.utils.stats.enums.MAGIC_ACCURACY; import com.aionemu.gameserver.utils.stats.enums.MAIN_HAND_ACCURACY; import com.aionemu.gameserver.utils.stats.enums.MAIN_HAND_ATTACK; import com.aionemu.gameserver.utils.stats.enums.MAIN_HAND_CRITRATE; import com.aionemu.gameserver.utils.stats.enums.MAXHP; import com.aionemu.gameserver.utils.stats.enums.PARRY; import com.aionemu.gameserver.utils.stats.enums.POWER; import com.aionemu.gameserver.utils.stats.enums.SPEED; import com.aionemu.gameserver.utils.stats.enums.WATER_RESIST; import com.aionemu.gameserver.utils.stats.enums.WILL; import com.aionemu.gameserver.utils.stats.enums.WIND_RESIST; /** * @author ATracer * */ public class ClassStats { /** * @param playerClass * @param level * @return maximum HP stat for player class and level */ public static int getMaxHpFor(PlayerClass playerClass, int level) { return MAXHP.valueOf(playerClass.toString()).getMaxHpFor(level); } /** * @param playerClass * @return power stat for player class and level */ public static int getPowerFor(PlayerClass playerClass) { return POWER.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getHealthFor(PlayerClass playerClass) { return HEALTH.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getAgilityFor(PlayerClass playerClass) { return AGILITY.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getAccuracyFor(PlayerClass playerClass) { return ACCURACY.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getKnowledgeFor(PlayerClass playerClass) { return KNOWLEDGE.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getWillFor(PlayerClass playerClass) { return WILL.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getMainHandAttackFor(PlayerClass playerClass) { return MAIN_HAND_ATTACK.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getMainHandCritRateFor(PlayerClass playerClass) { return MAIN_HAND_CRITRATE.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getMainHandAccuracyFor(PlayerClass playerClass) { return MAIN_HAND_ACCURACY.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getWaterResistFor(PlayerClass playerClass) { return WATER_RESIST.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getWindResistFor(PlayerClass playerClass) { return WIND_RESIST.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getEarthResistFor(PlayerClass playerClass) { return EARTH_RESIST.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getFireResistFor(PlayerClass playerClass) { return FIRE_RESIST.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getMagicAccuracyFor(PlayerClass playerClass) { return MAGIC_ACCURACY.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getEvasionFor(PlayerClass playerClass) { return EVASION.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getBlockFor(PlayerClass playerClass) { return BLOCK.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getParryFor(PlayerClass playerClass) { return PARRY.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getAttackRangeFor(PlayerClass playerClass) { return ATTACK_RANGE.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getAttackSpeedFor(PlayerClass playerClass) { return ATTACK_SPEED.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getFlySpeedFor(PlayerClass playerClass) { return FLY_SPEED.valueOf(playerClass.toString()).getValue(); } /** * @param playerClass * @return int */ public static int getSpeedFor(PlayerClass playerClass) { return SPEED.valueOf(playerClass.toString()).getValue(); } }