/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package quest.pandaemonium; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.questEngine.handlers.QuestHandler; import com.aionemu.gameserver.questEngine.model.QuestEnv; import com.aionemu.gameserver.questEngine.model.QuestState; import com.aionemu.gameserver.questEngine.model.QuestStatus; /** * @author Nephis and AU team helper * */ public class _2911SongOfBlessing extends QuestHandler { private final static int questId = 2911; public _2911SongOfBlessing() { super(questId); } @Override public void register() { qe.setNpcQuestData(204079).addOnQuestStart(questId); qe.setNpcQuestData(204079).addOnTalkEvent(questId); qe.setNpcQuestData(204193).addOnTalkEvent(questId); } @Override public boolean onDialogEvent(QuestEnv env) { final Player player = env.getPlayer(); int targetId = 0; if(env.getVisibleObject() instanceof Npc) targetId = ((Npc) env.getVisibleObject()).getNpcId(); QuestState qs = player.getQuestStateList().getQuestState(questId); if(targetId == 204079) { if(qs == null || qs.getStatus() == QuestStatus.NONE) { if(env.getDialogId() == 25) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011); else return defaultQuestStartDialog(env); } } else if(targetId == 204193) { if(qs != null) { if(env.getDialogId() == 25 && qs.getStatus() == QuestStatus.START) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352); else if(env.getDialogId() == 10000) { qs.setQuestVar(2); qs.setStatus(QuestStatus.REWARD); updateQuestStatus(player, qs); return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 5); } else if(env.getDialogId() == 10001) { qs.setQuestVar(3); qs.setStatus(QuestStatus.REWARD); updateQuestStatus(player, qs); return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 6); } else return defaultQuestEndDialog(env); } } return false; } }