/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.loginserver.network; import com.aionemu.commons.network.NioServer; import com.aionemu.commons.network.ServerCfg; import com.aionemu.loginserver.configs.Config; import com.aionemu.loginserver.network.aion.AionConnectionFactoryImpl; import com.aionemu.loginserver.network.gameserver.GsConnectionFactoryImpl; import com.aionemu.loginserver.utils.ThreadPoolManager; /** * This class create NioServer and store its instance. * * @author -Nemesiss- */ public class IOServer { /** * NioServer instance that will handle io. */ private final static NioServer instance; static { ServerCfg aion = new ServerCfg(Config.LOGIN_BIND_ADDRESS, Config.LOGIN_PORT, "Aion Connections", new AionConnectionFactoryImpl()); ServerCfg gs = new ServerCfg(Config.GAME_BIND_ADDRESS, Config.GAME_PORT, "Gs Connections", new GsConnectionFactoryImpl()); instance = new NioServer(Config.NIO_READ_THREADS, ThreadPoolManager.getInstance(), gs, aion); } /** * @return NioServer instance. */ public static NioServer getInstance() { return instance; } }