/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.utils.idfactory;
import static java.lang.annotation.ElementType.FIELD;
import static java.lang.annotation.ElementType.LOCAL_VARIABLE;
import static java.lang.annotation.ElementType.METHOD;
import static java.lang.annotation.ElementType.PARAMETER;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import com.aionemu.gameserver.model.gameobjects.AionObject;
import com.google.inject.BindingAnnotation;
/**
* This annotation is used to mark references to IDFactory, which should be injected by Injector.<br>
* Dependency injector will recognize variable marked with this annotation and will inject proper IDFactory.<br>
* <br>
*
* IDFactory marked with this annotation should be use to obtain objIds for instances of all classes subclassing
* {@link AionObject}
*
* @author Luno
*
*/
@BindingAnnotation
@Retention(RetentionPolicy.RUNTIME)
@Target( { FIELD, PARAMETER, LOCAL_VARIABLE, METHOD })
public @interface IDFactoryAionObject
{
}