/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.utils.idfactory; import static java.lang.annotation.ElementType.FIELD; import static java.lang.annotation.ElementType.LOCAL_VARIABLE; import static java.lang.annotation.ElementType.METHOD; import static java.lang.annotation.ElementType.PARAMETER; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; import com.aionemu.gameserver.model.gameobjects.AionObject; import com.google.inject.BindingAnnotation; /** * This annotation is used to mark references to IDFactory, which should be injected by Injector.<br> * Dependency injector will recognize variable marked with this annotation and will inject proper IDFactory.<br> * <br> * * IDFactory marked with this annotation should be use to obtain objIds for instances of all classes subclassing * {@link AionObject} * * @author Luno * */ @BindingAnnotation @Retention(RetentionPolicy.RUNTIME) @Target( { FIELD, PARAMETER, LOCAL_VARIABLE, METHOD }) public @interface IDFactoryAionObject { }