/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.loginserver.network.aion;
import com.aionemu.loginserver.model.Account;
import com.aionemu.commons.utils.Rnd;
/**
* @author -Nemesiss-
*/
public class SessionKey
{
/**
* accountId - will be used for authentication on Game Server side.
*/
public final int accountId;
/**
* login ok key
*/
public final int loginOk;
/**
* play ok1 key
*/
public final int playOk1;
/**
* play ok2 key
*/
public final int playOk2;
/**
* Create new SesionKey for this Account
*
* @param acc
*/
public SessionKey(Account acc)
{
this.accountId = acc.getId();
this.loginOk = Rnd.nextInt();
this.playOk1 = Rnd.nextInt();
this.playOk2 = Rnd.nextInt();
}
/**
* Create new SesionKey with given values.
*
* @param accountId
* @param loginOk
* @param playOk1
* @param playOk2
*/
public SessionKey(int accountId, int loginOk, int playOk1, int playOk2)
{
this.accountId = accountId;
this.loginOk = loginOk;
this.playOk1 = playOk1;
this.playOk2 = playOk2;
}
/**
* Check if given values are ok.
*
* @param accountId
* @param loginOk
* @return true if accountId and loginOk match this SessionKey
*/
public boolean checkLogin(int accountId, int loginOk)
{
return this.accountId == accountId && this.loginOk == loginOk;
}
/**
* Check if this SessionKey have the same values.
*
* @param key
* @return true if key match this SessionKey.
*/
public boolean checkSessionKey(SessionKey key)
{
return (playOk1 == key.playOk1 && accountId == key.accountId && playOk2 == key.playOk2 && loginOk == key.loginOk);
}
}