/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package quest.verteron;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.questEngine.handlers.QuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.zone.ZoneName;
/**
* @author MrPoke + Dune11
*
*/
public class _1012MaskedLoiterers extends QuestHandler
{
private final static int questId = 1012;
public _1012MaskedLoiterers()
{
super(questId);
}
@Override
public void register()
{
qe.setNpcQuestData(203111).addOnTalkEvent(questId);
qe.setQuestEnterZone(ZoneName.Q1012).add(questId);
qe.addQuestLvlUp(questId);
}
@Override
public boolean onLvlUpEvent(QuestEnv env)
{
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null || player.getCommonData().getLevel() < 10 || qs.getStatus() != QuestStatus.LOCKED)
return false;
qs.setStatus(QuestStatus.START);
updateQuestStatus(player, qs);
return true;
}
@Override
public boolean onDialogEvent(QuestEnv env)
{
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = 0;
if(env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
if(qs.getStatus() == QuestStatus.START)
{
if(targetId == 203111)
{
switch(env.getDialogId())
{
case 25:
if(var == 0)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011);
case 10000:
if(var == 0 || var == 0)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject()
.getObjectId(), 10));
return true;
}
else if(var == 2)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352);
case 10001:
if(var == 2 || var == 2)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject()
.getObjectId(), 10));
return true;
}
else if(var == 3)
{
int itemCount = player.getInventory().getItemCountByItemId(182200010);
if(itemCount >= 5)
{
if(env.getDialogId() == 33)
{
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1694);
}
else
{
player.getInventory().removeFromBagByItemId(182200010, itemCount);
qs.setQuestVarById(0, var + 1);
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject()
.getObjectId(), 10));
return true;
}
}
else
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1779);
}
return true;
}
}
}
else if(qs.getStatus() == QuestStatus.REWARD)
{
if(targetId == 203111)
return defaultQuestEndDialog(env);
}
return false;
}
@Override
public boolean onEnterZoneEvent(QuestEnv env, ZoneName zoneName)
{
if(zoneName != ZoneName.Q1012)
return false;
final Player player = env.getPlayer();
final QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null || qs.getQuestVars().getQuestVars() != 1)
return false;
env.setQuestId(questId);
qs.setQuestVarById(0, qs.getQuestVarById(0) + 1);
updateQuestStatus(player, qs);
return true;
}
}