/**
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author Simple
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonEffect")
public class SummonEffect extends EffectTemplate
{
@XmlAttribute(name = "npc_id", required = true)
protected int npcId;
@Override
public void applyEffect(Effect effect)
{
Creature effected = effect.getEffected();
effected.getController().createSummon(npcId, effect.getSkillLevel());
}
@Override
public void calculate(Effect effect)
{
if(effect.getEffected() instanceof Player)
effect.increaseSuccessEffect();
}
}