/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.events.handler;
import com.aionemu.gameserver.ai.AI;
import com.aionemu.gameserver.ai.events.Event;
import com.aionemu.gameserver.ai.state.AIState;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
/**
* @author ATracer
*
*/
public class NotSeePlayerEventHandler implements EventHandler
{
@Override
public Event getEvent()
{
return Event.NOT_SEE_PLAYER;
}
@Override
public void handleEvent(Event event, AI<?> ai)
{
int playerCount = 0;
for(VisibleObject visibleObject : ai.getOwner().getKnownList())
{
if (visibleObject instanceof Player)
playerCount++;
}
if(playerCount == 0)
ai.setAiState(AIState.THINKING);
}
}