/** * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.group.LootDistribution; import com.aionemu.gameserver.model.group.LootGroupRules; import com.aionemu.gameserver.model.group.LootRuleType; import com.aionemu.gameserver.model.group.PlayerGroup; import com.aionemu.gameserver.network.aion.AionClientPacket; /** * @author Lyahim, Simple */ public class CM_DISTRIBUTION_SETTINGS extends AionClientPacket { private LootRuleType lootrules; //0-free-for-all, 1-round-robin 2-leader private LootDistribution autodistribution; //rare item distribution //0-normal, 2-Roll-dice,3-bid private int common_item_above; private int superior_item_above; private int heroic_item_above; private int fabled_item_above; private int ethernal_item_above; private int over_ethernal; private int over_over_ethernal; public CM_DISTRIBUTION_SETTINGS(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { switch(readD()) { case 0: this.lootrules = LootRuleType.FREEFORALL;break; case 1: this.lootrules = LootRuleType.ROUNDROBIN;break; case 2: this.lootrules = LootRuleType.LEADER;break; } switch(readD()) { case 0: this.autodistribution = LootDistribution.NORMAL;break; case 2: this.autodistribution = LootDistribution.ROLL_DICE;break; case 3: this.autodistribution = LootDistribution.BID;break; } this.common_item_above = readD(); this.superior_item_above = readD(); this.heroic_item_above = readD(); this.fabled_item_above = readD(); this.ethernal_item_above = readD(); this.over_ethernal = readD(); this.over_over_ethernal = readD(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player leader = getConnection().getActivePlayer(); if(leader != null) { PlayerGroup pg = leader.getPlayerGroup(); if(pg != null) pg.setLootGroupRules(new LootGroupRules(this.lootrules, this.autodistribution, this.common_item_above, this.superior_item_above, this.heroic_item_above, this.fabled_item_above, this.ethernal_item_above, this.over_ethernal, this.over_over_ethernal)); } } }