/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.desires;
import com.aionemu.gameserver.ai.AI;
/**
* This class implements basic functionality common for each desire
*
* @author SoulKeeper
* @see com.aionemu.gameserver.ai.desires.Desire
* @see com.aionemu.gameserver.ai.desires.DesireQueue
* @see com.aionemu.gameserver.ai.AI
* @see com.aionemu.gameserver.ai.AI#handleDesire(Desire)
*/
public abstract class AbstractDesire implements Desire
{
/**
* Current execution counter
*/
protected int executionCounter;
/**
* Desire power. It's used to calculate what npc whants to do most of all.
*/
protected int desirePower;
/**
* Creates new desire. By design any desire should have desire power. So constructor accepts basic amout.
*
* @param desirePower
* basic amount of desirePower
*/
protected AbstractDesire(int desirePower)
{
this.desirePower = desirePower;
}
/**
* Compares this desire with another, used by {@link com.aionemu.gameserver.ai.desires.DesireQueue} to keep track of
* desire priorities.
*
* @param o
* desire to compare with
* @return result of desire comparation
*/
@Override
public int compareTo(Desire o)
{
return o.getDesirePower() - getDesirePower();
}
/**
* {@inheritDoc}
*/
@Override
public int getDesirePower()
{
return desirePower;
}
/**
* {@inheritDoc}
*/
@Override
public synchronized void increaseDesirePower(int desirePower)
{
this.desirePower = this.desirePower + desirePower;
}
@Override
public boolean handleDesire(AI<?> ai)
{
// TODO Auto-generated method stub
return false;
}
public abstract int getExecutionInterval();
@Override
public boolean isReadyToRun()
{
boolean isReady = executionCounter % getExecutionInterval() == 0;
executionCounter++;
return isReady;
}
/**
* {@inheritDoc}
*/
@Override
public synchronized void reduceDesirePower(int desirePower)
{
this.desirePower = this.desirePower - desirePower;
}
}