/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.services;
import java.util.Iterator;
import org.apache.log4j.Logger;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
* @author ATracer
*
*/
public class DebugService
{
private static final Logger log = Logger.getLogger(DebugService.class);
@Inject
private World world;
private static final int ANALYZE_PLAYERS_INTERVAL = 30 * 60 * 1000;
public DebugService()
{
ThreadPoolManager.getInstance().scheduleAtFixedRate(new Runnable(){
@Override
public void run()
{
analyzeWorldPlayers();
}
}, ANALYZE_PLAYERS_INTERVAL, ANALYZE_PLAYERS_INTERVAL);
}
private void analyzeWorldPlayers()
{
log.info("Starting analysis of world players at " + System.currentTimeMillis());
Iterator<Player> playersIterator = world.getPlayersIterator();
while(playersIterator.hasNext())
{
Player player = playersIterator.next();
/**
* Check connection
*/
AionConnection connection = player.getClientConnection();
if(connection == null)
{
log.warn(String.format("[DEBUG SERVICE] Player without connection: "
+ "detected: ObjId %d, Name %s, Spawned %s", player.getObjectId(), player.getName(), player
.isSpawned()));
continue;
}
/**
* Check CM_PING packet
*/
long lastPingTimeMS = connection.getLastPingTimeMS();
long pingInterval = System.currentTimeMillis() - lastPingTimeMS;
if(lastPingTimeMS > 0 && pingInterval > 300000)
{
log.warn(String.format("[DEBUG SERVICE] Player with large ping interval: "
+ "ObjId %d, Name %s, Spawned %s, PingMS %d", player.getObjectId(), player.getName(), player
.isSpawned(), pingInterval));
}
}
}
}