/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.templates.item.WeaponType; import com.aionemu.gameserver.skillengine.model.Effect; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "WeaponMasteryEffect") public class WeaponMasteryEffect extends BufEffect { @XmlAttribute(name = "weapon") private WeaponType weaponType; /** * @return the weaponType */ public WeaponType getWeaponType() { return weaponType; } @Override public void calculate(Effect effect) { //right now only players are affected Player player = (Player) effect.getEffector(); //check best mastery skill Integer skillId = player.getSkillList().getWeaponMasterySkill(weaponType); if(skillId != null && skillId != effect.getSkillId()) return; //check weather already skill applied and weapon isEquipeed boolean weaponMasterySet = player.getEffectController().isWeaponMasterySet(weaponType); boolean isWeaponEquiped = player.getEquipment().isWeaponEquipped(weaponType); if(!weaponMasterySet && isWeaponEquiped) effect.increaseSuccessEffect(); } @Override public void endEffect(Effect effect) { super.endEffect(effect); Player player = (Player) effect.getEffector(); player.getEffectController().unsetWeaponMastery(weaponType.getMask()); } @Override public void startEffect(Effect effect) { super.startEffect(effect); Player player = (Player) effect.getEffector(); player.getEffectController().setWeaponMastery(weaponType.getMask()); } }