/* * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.controllers.ReviveType; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * @author orz * */ public class SM_DIE extends AionServerPacket { @SuppressWarnings("unused") private ReviveType reviveType; public SM_DIE(ReviveType reviveType) { this.reviveType = reviveType; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, 0); writeH(buf, 0); // [trisphere] Structure is actually: // uint8 skillRevive // uint8 itemRevive // uint32 kiskReviveDelay (wait time before choice can be made) } }