/* * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.dataholders; import gnu.trove.TIntObjectHashMap; import java.util.List; import javax.xml.bind.Unmarshaller; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; import com.aionemu.gameserver.skillengine.model.SkillTemplate; /** * @author ATracer * */ @XmlRootElement(name = "skill_data") @XmlAccessorType(XmlAccessType.FIELD) public class SkillData { @XmlElement(name = "skill_template") private List<SkillTemplate> skillTemplates; /** * Map that contains skillId - SkillTemplate key-value pair */ private TIntObjectHashMap<SkillTemplate> skillData = new TIntObjectHashMap<SkillTemplate>(); void afterUnmarshal(Unmarshaller u, Object parent) { skillData.clear(); for(SkillTemplate skillTempalte: skillTemplates) { skillData.put(skillTempalte.getSkillId(), skillTempalte); } } /** * @param skillId * @return SkillTemplate */ public SkillTemplate getSkillTemplate(int skillId) { return skillData.get(skillId); } /** * @return skillData.size() */ public int size() { return skillData.size(); } /** * @return the skillTemplates */ public List<SkillTemplate> getSkillTemplates() { return skillTemplates; } /** * @param skillTemplates the skillTemplates to set */ public void setSkillTemplates(List<SkillTemplate> skillTemplates) { this.skillTemplates = skillTemplates; afterUnmarshal(null, null); } }