/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import java.util.concurrent.Future; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.stats.StatEnum; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "MpUseOverTimeEffect") public class MpUseOverTimeEffect extends EffectTemplate { @XmlAttribute(required = true) protected int checktime; @XmlAttribute protected int value; @Override public void applyEffect(final Effect effect) { Creature effected = effect.getEffected(); int maxMp = effected.getGameStats().getCurrentStat(StatEnum.MAXMP); final int requiredMp = maxMp * value / 100; Future<?> task = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new Runnable(){ @Override public void run() { onPeriodicAction(effect, requiredMp); } }, 0, checktime); effect.setMpUseTask(task); } public void onPeriodicAction(Effect effect, int value) { Creature effected = effect.getEffected(); if(effected.getLifeStats().getCurrentMp() < value) effect.endEffect(); effected.getLifeStats().reduceMp(value); } @Override public void calculate(Effect effect) { Creature effected = effect.getEffected(); int maxMp = effected.getGameStats().getCurrentStat(StatEnum.MAXMP); int requiredMp = maxMp * value / 100; if(effected.getLifeStats().getCurrentMp() < requiredMp) return; effect.increaseSuccessEffect(); } }