/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.desires;
import com.aionemu.gameserver.ai.AI;
/**
* This interface represents basic desire functions.<br>
* Each desire should implement {@link #handleDesire(com.aionemu.gameserver.ai.AI)} method with default behaviour.<br>
* AI can override {@link com.aionemu.gameserver.ai.AI#handleDesire(Desire)} to implement custom behaviour of desire.<br>
*
* @author SoulKeeper
* @modified ATracer
* @see com.aionemu.gameserver.ai.AI
* @see com.aionemu.gameserver.ai.AI#handleDesire(Desire)
* @see com.aionemu.gameserver.ai.desires.AbstractDesire
*/
public interface Desire extends Comparable<Desire>
{
/**
* Invokes default desire action. AI can override invocation of this method to handle desire in it's own way
*
* @param ai
* actor that is doing this desire
*/
boolean handleDesire(AI<?> ai);
/**
* Returns hashcode for this object, must be overrided by child
*
* @return hashcode for this object
*/
int hashCode();
/**
* Compares this Desire with another object, must overriden by child
*
* @param obj
* another object to compare with
* @return result of object comparation
*/
boolean equals(Object obj);
/**
* Returns desire power of this object
*
* @return desire power of the object
*/
int getDesirePower();
/**
* Adds desire power to this desire, this call is synchronized.<br>
* <br>
* <b>WARNING!!! Changing desire power after adding it to queue will not affect it's position, you have to call
* {@link com.aionemu.gameserver.ai.desires.DesireQueue#addDesire(Desire)} passing this instance as argument</b>
*
* @param desirePower
* amount of desirePower to add
* @see DesireQueue#addDesire(Desire)
*/
void increaseDesirePower(int desirePower);
/**
* Reduces desire power by give amount.<br>
* <br>
* <b>WARNING!!! Changing desire power after adding it to queue will not affect it's position, you have to call
* {@link com.aionemu.gameserver.ai.desires.DesireQueue#addDesire(Desire)} passing this instance as argument</b>
*
* @param desirePower
* amount of desirePower to substract
* @see DesireQueue#addDesire(Desire)
*/
void reduceDesirePower(int desirePower);
/**
* Used in desire filters
*/
boolean isReadyToRun();
/**
* Will be called by ai when clearing desire queue.
*/
void onClear();
}