/*
* This file is part of aion-unique <aionunique.smfnew.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.questEngine.model;
import com.aionemu.gameserver.model.gameobjects.PersistentState;
/**
* @author MrPoke
*/
public class QuestState
{
private final int questId;
private QuestVars questVars;
private QuestStatus status;
private int compliteCount;
private PersistentState persistentState;
public QuestState(int questId)
{
this.questId = questId;
status = QuestStatus.START;
questVars = new QuestVars();
compliteCount = 0;
persistentState = PersistentState.NEW;
}
public QuestState(int questId, QuestStatus status, int questVars, int compliteCount)
{
this.questId = questId;
this.status = status;
this.questVars = new QuestVars(questVars);
this.compliteCount = compliteCount;
this.persistentState = PersistentState.NEW;
}
public QuestVars getQuestVars()
{
return questVars;
}
/**
* @param id
* @param var
*/
public void setQuestVarById(int id, int var)
{
questVars.setVarById(id, var);
setPersistentState(PersistentState.UPDATE_REQUIRED);
}
/**
* @param id
* @return Quest var by id.
*/
public int getQuestVarById(int id)
{
return questVars.getVarById(id);
}
public void setQuestVar(int var)
{
questVars.setVar(var);
setPersistentState(PersistentState.UPDATE_REQUIRED);
}
public QuestStatus getStatus()
{
return status;
}
public void setStatus(QuestStatus status)
{
this.status = status;
setPersistentState(PersistentState.UPDATE_REQUIRED);
}
public int getQuestId()
{
return questId;
}
public void setCompliteCount(int compliteCount)
{
this.compliteCount = compliteCount;
setPersistentState(PersistentState.UPDATE_REQUIRED);
}
public int getCompliteCount()
{
return compliteCount;
}
/**
* @return the pState
*/
public PersistentState getPersistentState()
{
return persistentState;
}
/**
* @param persistentState the pState to set
*/
public void setPersistentState(PersistentState persistentState)
{
switch(persistentState)
{
case DELETED:
if(this.persistentState == PersistentState.NEW)
throw new IllegalArgumentException("Cannot change state to DELETED from NEW");
case UPDATE_REQUIRED:
if(this.persistentState == PersistentState.NEW)
break;
default:
this.persistentState = persistentState;
}
}
}