/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.model; /** * @author ATracer * */ public enum SpellStatus { /** * Spell Status * * 1 : stumble * 2 : knockback * 4 : open aerial * 8 : close aerial * 16 : spin * 32 : block * 64 : parry * 128 : dodge * 256 : resist */ NONE(0), STUMBLE(1), STAGGER(2), OPENAERIAL(4), CLOSEAERIAL(8), SPIN(16); private int id; private SpellStatus(int id) { this.id = id; } /** * @return the id */ public int getId() { return id; } }