/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.model;
/**
* @author ATracer
*
*/
public enum SpellStatus
{
/**
* Spell Status
*
* 1 : stumble
* 2 : knockback
* 4 : open aerial
* 8 : close aerial
* 16 : spin
* 32 : block
* 64 : parry
* 128 : dodge
* 256 : resist
*/
NONE(0),
STUMBLE(1),
STAGGER(2),
OPENAERIAL(4),
CLOSEAERIAL(8),
SPIN(16);
private int id;
private SpellStatus(int id)
{
this.id = id;
}
/**
* @return the id
*/
public int getId()
{
return id;
}
}