/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.serverpackets.SM_MAY_LOGIN_INTO_GAME; /** * In this packets aion client is asking if may login into game [ie start playing]. * * @author -Nemesiss- * */ public class CM_MAY_LOGIN_INTO_GAME extends AionClientPacket { /** * Constructs new instance of <tt>CM_MAY_LOGIN_INTO_GAME </tt> packet * @param opcode */ public CM_MAY_LOGIN_INTO_GAME(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { // empty } /** * {@inheritDoc} */ @Override protected void runImpl() { AionConnection client = getConnection(); // TODO! check if may login into game [play time etc] client.sendPacket(new SM_MAY_LOGIN_INTO_GAME()); } }