/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.controllers.attack;
/**
* @author ATracer
*
*/
public class AttackResult
{
private int damage;
private AttackStatus attackStatus;
private int shieldType;
public AttackResult(int damage, AttackStatus attackStatus)
{
this.damage = damage;
this.attackStatus = attackStatus;
}
/**
* @return the damage
*/
public int getDamage()
{
return damage;
}
/**
* @param damage the damage to set
*/
public void setDamage(int damage)
{
this.damage = damage;
}
/**
* @return the attackStatus
*/
public AttackStatus getAttackStatus()
{
return attackStatus;
}
/**
* @return the shieldType
*/
public int getShieldType()
{
return shieldType;
}
/**
* @param shieldType the shieldType to set
*/
public void setShieldType(int shieldType)
{
this.shieldType = shieldType;
}
}