/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.controllers.attack; /** * @author ATracer * */ public class AttackResult { private int damage; private AttackStatus attackStatus; private int shieldType; public AttackResult(int damage, AttackStatus attackStatus) { this.damage = damage; this.attackStatus = attackStatus; } /** * @return the damage */ public int getDamage() { return damage; } /** * @param damage the damage to set */ public void setDamage(int damage) { this.damage = damage; } /** * @return the attackStatus */ public AttackStatus getAttackStatus() { return attackStatus; } /** * @return the shieldType */ public int getShieldType() { return shieldType; } /** * @param shieldType the shieldType to set */ public void setShieldType(int shieldType) { this.shieldType = shieldType; } }