/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.state.handler; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.state.AIState; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ public class TalkingStateHandler extends StateHandler { @Override public AIState getState() { return AIState.TALKING; } /** * State TALKING * AI NpcAi */ @Override public void handleState(AIState state, AI<?> ai) { ai.clearDesires(); ai.stop(); final Creature owner = ai.getOwner(); ThreadPoolManager.getInstance().schedule(new Runnable(){ @Override public void run() { owner.getAi().setAiState(AIState.THINKING); } }, 60000); } }