package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.network.aion.AionClientPacket;
/**
* Client sends this only once.
*
* @author Luno
*
*/
public class CM_MAC_ADDRESS2 extends AionClientPacket
{
/**
* Constructor
* @param opcode
*/
public CM_MAC_ADDRESS2(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
@SuppressWarnings("unused")
int objectId = readD(); // lol NC
@SuppressWarnings("unused")
byte[] macAddress = readB(6);
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
// TODO server should response - find out response packet.
}
}