package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.network.aion.AionClientPacket; /** * Client sends this only once. * * @author Luno * */ public class CM_MAC_ADDRESS2 extends AionClientPacket { /** * Constructor * @param opcode */ public CM_MAC_ADDRESS2(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { @SuppressWarnings("unused") int objectId = readD(); // lol NC @SuppressWarnings("unused") byte[] macAddress = readB(6); } /** * {@inheritDoc} */ @Override protected void runImpl() { // TODO server should response - find out response packet. } }