/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import org.apache.log4j.Logger;
import com.aionemu.gameserver.controllers.MoveController;
import com.aionemu.gameserver.controllers.movement.MovementType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.stats.StatEnum;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
* Packet about player movement.
*
* @author -Nemesiss-
*
*/
public class CM_MOVE extends AionClientPacket
{
/**
* logger for this class
*/
private static final Logger log = Logger.getLogger(CM_MOVE.class);
@Inject
private World world;
private MovementType type;
private byte heading;
private byte movementType;
private float x, y, z, x2, y2, z2;
private byte glideFlag;
/**
* Constructs new instance of <tt>CM_MOVE </tt> packet
*
* @param opcode
*/
public CM_MOVE(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
Player player = getConnection().getActivePlayer();
if(!player.isSpawned())
return;
x = readF();
y = readF();
z = readF();
heading = (byte) readC();
movementType = (byte) readC();
type = MovementType.getMovementTypeById(movementType);
switch(type)
{
case MOVEMENT_START_MOUSE:
case MOVEMENT_START_KEYBOARD:
x2 = readF();
y2 = readF();
z2 = readF();
break;
case MOVEMENT_GLIDE_DOWN:
case MOVEMENT_GLIDE_START_MOUSE:
x2 = readF();
y2 = readF();
z2 = readF();
// no break
case MOVEMENT_GLIDE_UP:
case VALIDATE_GLIDE_MOUSE:
glideFlag = (byte)readC();
break;
default:
break;
}
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
//packet was not read correctly
if(type == null)
return;
switch(type)
{
case MOVEMENT_START_MOUSE:
case MOVEMENT_START_KEYBOARD:
world.updatePosition(player, x, y, z, heading);
player.getMoveController().setNewDirection(x2, y2, z2);
player.getController().onStartMove();
player.getFlyController().onStopGliding();
PacketSendUtility.broadcastPacket(player, new SM_MOVE(player, x, y, z, x2, y2, z2, heading, type),
false);
break;
case MOVEMENT_GLIDE_START_MOUSE:
player.getMoveController().setNewDirection(x2, y2, z2);
// no break
case MOVEMENT_GLIDE_DOWN:
world.updatePosition(player, x, y, z, heading);
player.getController().onMove();
PacketSendUtility.broadcastPacket(player, new SM_MOVE(player, x, y, z, x2, y2, z2, heading, glideFlag, type),
false);
player.getFlyController().switchToGliding();
break;
case MOVEMENT_GLIDE_UP:
world.updatePosition(player, x, y, z, heading);
player.getController().onMove();
PacketSendUtility.broadcastPacket(player, new SM_MOVE(player, x, y, z, heading, glideFlag, type),
false);
player.getFlyController().switchToGliding();
break;
case VALIDATE_GLIDE_MOUSE:
world.updatePosition(player, x, y, z, heading);
player.getController().onMove();
player.getFlyController().switchToGliding();
/**
* Broadcast a fake packet to trick the client
*/
//TODO: glideSpeed?
float glideSpeed = player.getGameStats().getCurrentStat(StatEnum.SPEED);
double angle = Math.toRadians(heading * 3);
x2 = (float) (glideSpeed * Math.cos(angle));
y2 = (float) (glideSpeed * Math.sin(angle));
PacketSendUtility.broadcastPacket(player,
new SM_MOVE(player, x, y, z, x2, y2, z2, heading, glideFlag, MovementType.MOVEMENT_GLIDE_DOWN),
false);
break;
case VALIDATE_MOUSE:
case VALIDATE_KEYBOARD:
player.getController().onMove();
player.getFlyController().onStopGliding();
world.updatePosition(player, x, y, z, heading);
MoveController mc = player.getMoveController();
PacketSendUtility.broadcastPacket(player, new SM_MOVE(player, x, y, z,
mc.getTargetX(), mc.getTargetY(), mc.getTargetZ(), heading,
(type == MovementType.VALIDATE_MOUSE) ? MovementType.MOVEMENT_START_MOUSE : MovementType.MOVEMENT_START_KEYBOARD),
false);
break;
case MOVEMENT_STOP:
PacketSendUtility.broadcastPacket(player, new SM_MOVE(player, x, y, z, heading, type),
false);
world.updatePosition(player, x, y, z, heading);
player.getController().onStopMove();
player.getFlyController().onStopGliding();
break;
case UNKNOWN:
StringBuilder sb = new StringBuilder();
sb.append("Unknown movement type: ").append(movementType);
sb.append("Coordinates: X=").append(x);
sb.append(" Y=").append(y);
sb.append(" Z=").append(z);
sb.append(" player=").append(player.getName());
log.warn(sb.toString());
break;
default:
break;
}
if(type != MovementType.MOVEMENT_STOP && player.isProtectionActive())
{
player.getController().stopProtectionActiveTask();
}
}
}