/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import java.util.concurrent.Future; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.dataholders.DataManager; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.group.PlayerGroup; import com.aionemu.gameserver.network.aion.serverpackets.SM_MANTRA_EFFECT; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.skillengine.model.SkillTemplate; import com.aionemu.gameserver.utils.MathUtil; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "AuraEffect") public class AuraEffect extends EffectTemplate { @XmlAttribute protected int distance; @XmlAttribute(name = "skill_id") protected int skillId; @Override public void applyEffect(Effect effect) { effect.addToEffectedController(); } @Override public void calculate(Effect effect) { effect.increaseSuccessEffect(); } @Override public void onPeriodicAction(Effect effect) { Player effector = (Player) effect.getEffector(); PlayerGroup group = effector.getPlayerGroup(); if(group != null) { for(Player player : group.getMembers()) { if(!MathUtil.isInRange(effector, player, distance + 4)) continue; applyAuraTo(player); } } else { applyAuraTo(effector); } } /** * * @param effector */ private void applyAuraTo(Player effector) { SkillTemplate template = DataManager.SKILL_DATA.getSkillTemplate(skillId); Effect e = new Effect(effector, effector, template, template.getLvl(), template.getEffectsDuration()); e.initialize(); e.applyEffect(); PacketSendUtility.broadcastPacket(effector, new SM_MANTRA_EFFECT(effector, skillId)); } @Override public void startEffect(final Effect effect) { Future<?> task = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new Runnable(){ @Override public void run() { onPeriodicAction(effect); } }, 0, 6500); effect.setPeriodicTask(task, position); } @Override public void endEffect(Effect effect) { // nothing todo } }