/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.dataholders;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
/**
* Object of this class is containing info about experience that are required for each level that player can obtain.
*
* @author Luno
*
*/
@XmlRootElement(name="player_experience_table")
@XmlAccessorType(XmlAccessType.NONE)
public class PlayerExperienceTable
{
/** Exp table */
@XmlElement(name = "exp")
private long[] experience;
/**
* Returns the number of experience that player have at the beginning of given level.<br>
* For example at lv 1 it's 0
*
* @param level
* @return count of experience. If <tt>level</tt> parameter is higher than the max level that player can gain, then
* IllegalArgumentException is thrown.
*/
public long getStartExpForLevel(int level)
{
if(level > experience.length)
throw new IllegalArgumentException("The given level is higher than possible max");
return level > experience.length ? 0 : experience[level - 1];
}
/**
* Max possible level,that player can obtain.
*
* @return max level.
*/
public int getMaxLevel()
{
return experience == null ? 0 : experience.length;
}
}