/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects;
import com.aionemu.gameserver.controllers.CreatureController;
import com.aionemu.gameserver.controllers.SummonController;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.stats.SummonGameStats;
import com.aionemu.gameserver.model.gameobjects.stats.SummonLifeStats;
import com.aionemu.gameserver.model.templates.NpcTemplate;
import com.aionemu.gameserver.model.templates.VisibleObjectTemplate;
import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
import com.aionemu.gameserver.model.templates.stats.SummonStatsTemplate;
import com.aionemu.gameserver.world.WorldPosition;
/**
* @author ATracer
*
*/
public class Summon extends Creature
{
private Player master;
private SummonMode mode;
private byte level;
public static enum SummonMode
{
ATTACK(0),
GUARD(1),
REST(2),
RELEASE(3);
private int id;
private SummonMode(int id)
{
this.id = id;
}
/**
* @return the id
*/
public int getId()
{
return id;
}
}
/**
*
* @param objId
* @param controller
* @param spawnTemplate
* @param objectTemplate
* @param statsTemplate
* @param position
*/
public Summon(int objId, CreatureController<? extends Creature> controller, SpawnTemplate spawnTemplate,
VisibleObjectTemplate objectTemplate, SummonStatsTemplate statsTemplate)
{
super(objId, controller, spawnTemplate, objectTemplate, new WorldPosition());
controller.setOwner(this);
super.setGameStats(new SummonGameStats(this, statsTemplate));
super.setLifeStats(new SummonLifeStats(this));
this.mode = SummonMode.GUARD;
}
/**
* @return the owner
*/
@Override
public Player getMaster()
{
return master;
}
/**
* @param master
* the master to set
*/
public void setMaster(Player master)
{
this.master = master;
}
@Override
public String getName()
{
return objectTemplate.getName();
}
/**
* @return the level
*/
@Override
public byte getLevel()
{
return level;
}
/**
* @param level the level to set
*/
public void setLevel(byte level)
{
this.level = level;
}
@Override
public void initializeAi()
{
// TODO Auto-generated method stub
}
@Override
public NpcTemplate getObjectTemplate()
{
return (NpcTemplate) super.getObjectTemplate();
}
public int getNpcId()
{
return getObjectTemplate().getTemplateId();
}
public int getNameId()
{
return getObjectTemplate().getNameId();
}
/**
* @return NpcObjectType.SUMMON
*/
public NpcObjectType getNpcObjectType()
{
return NpcObjectType.SUMMON;
}
@Override
public SummonController getController()
{
return (SummonController) super.getController();
}
/**
* @return the mode
*/
public SummonMode getMode()
{
return mode;
}
/**
* @param mode the mode to set
*/
public void setMode(SummonMode mode)
{
this.mode = mode;
}
@Override
protected boolean isEnemyNpc(Npc visibleObject)
{
return master.isEnemyNpc(visibleObject);
}
@Override
protected boolean isEnemyPlayer(Player visibleObject)
{
return master.isEnemyPlayer(visibleObject);
}
@Override
protected boolean isEnemySummon(Summon summon)
{
return master.isEnemySummon(summon);
}
}