/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.utils.collections.cachemap;
import java.lang.ref.Reference;
import java.lang.ref.ReferenceQueue;
import java.lang.ref.WeakReference;
import org.apache.log4j.Logger;
/**
* This class is a simple map implementation for cache usage.<br>
* <br>
* Values from the map will be removed after the first garbage collector run if there isn't any strong reference to the
* value object.
*
* @author Luno
*
*/
class WeakCacheMap<K, V> extends AbstractCacheMap<K, V> implements CacheMap<K, V>
{
private static final Logger log = Logger.getLogger(WeakCacheMap.class);
/**
* This class is a {@link WeakReference} with additional responsibility of holding key object
*
* @author Luno
*/
private class Entry extends WeakReference<V>
{
private K key;
Entry(K key, V referent, ReferenceQueue<? super V> q)
{
super(referent, q);
this.key = key;
}
K getKey()
{
return key;
}
}
WeakCacheMap(String cacheName, String valueName)
{
super(cacheName, valueName, log);
}
@Override
protected synchronized void cleanQueue()
{
Entry en = null;
while((en = (Entry) refQueue.poll()) != null)
{
K key = en.getKey();
if(log.isDebugEnabled())
log.debug(cacheName + " : cleaned up " + valueName + " for key: " + key);
cacheMap.remove(key);
}
}
@Override
protected Reference<V> newReference(K key, V value, ReferenceQueue<V> vReferenceQueue)
{
return new Entry(key, value, vReferenceQueue);
}
}