/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.utils.collections.cachemap; import java.lang.ref.Reference; import java.lang.ref.ReferenceQueue; import java.lang.ref.WeakReference; import org.apache.log4j.Logger; /** * This class is a simple map implementation for cache usage.<br> * <br> * Values from the map will be removed after the first garbage collector run if there isn't any strong reference to the * value object. * * @author Luno * */ class WeakCacheMap<K, V> extends AbstractCacheMap<K, V> implements CacheMap<K, V> { private static final Logger log = Logger.getLogger(WeakCacheMap.class); /** * This class is a {@link WeakReference} with additional responsibility of holding key object * * @author Luno */ private class Entry extends WeakReference<V> { private K key; Entry(K key, V referent, ReferenceQueue<? super V> q) { super(referent, q); this.key = key; } K getKey() { return key; } } WeakCacheMap(String cacheName, String valueName) { super(cacheName, valueName, log); } @Override protected synchronized void cleanQueue() { Entry en = null; while((en = (Entry) refQueue.poll()) != null) { K key = en.getKey(); if(log.isDebugEnabled()) log.debug(cacheName + " : cleaned up " + valueName + " for key: " + key); cacheMap.remove(key); } } @Override protected Reference<V> newReference(K key, V value, ReferenceQueue<V> vReferenceQueue) { return new Entry(key, value, vReferenceQueue); } }