/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects.state;
/**
* @author Sweetkr
*
*/
public enum CreatureVisualState
{
VISIBLE(0), // Normal
HIDE1(1), // Hide I
HIDE2(2), // Hide II
HIDE3(3), // Hide by Artifact?
HIDE10(10), // Hide from Npc?
HIDE13(13), // Hide from Npc?
HIDE20(20), // Hide from Npc?
BLINKING(64); // Blinking when entering to zone
private int id;
private CreatureVisualState(int id)
{
this.id = id;
}
/**
* @return the id
*/
public int getId()
{
return id;
}
}