/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects.state; /** * @author Sweetkr * */ public enum CreatureVisualState { VISIBLE(0), // Normal HIDE1(1), // Hide I HIDE2(2), // Hide II HIDE3(3), // Hide by Artifact? HIDE10(10), // Hide from Npc? HIDE13(13), // Hide from Npc? HIDE20(20), // Hide from Npc? BLINKING(64); // Blinking when entering to zone private int id; private CreatureVisualState(int id) { this.id = id; } /** * @return the id */ public int getId() { return id; } }