/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package quest.ishalgen;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.questEngine.handlers.QuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
public class _2001ThinkingAhead extends QuestHandler
{
private final static int questId = 2001;
public _2001ThinkingAhead()
{
super(questId);
}
@Override
public void register()
{
qe.addQuestLvlUp(questId);
qe.setNpcQuestData(203518).addOnTalkEvent(questId);
qe.setNpcQuestData(700093).addOnTalkEvent(questId);
qe.setNpcQuestData(210369).addOnKillEvent(questId);
qe.setNpcQuestData(210368).addOnKillEvent(questId);
}
@Override
public boolean onLvlUpEvent(QuestEnv env)
{
final Player player = env.getPlayer();
final QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null || qs.getStatus() != QuestStatus.LOCKED)
return false;
qs.setStatus(QuestStatus.START);
updateQuestStatus(player, qs);
return true;
}
@Override
public boolean onDialogEvent(QuestEnv env)
{
final Player player = env.getPlayer();
final QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = 0;
if(env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
if(qs.getStatus() == QuestStatus.START)
{
if(targetId == 203518)
{
switch(env.getDialogId())
{
case 25:
if(var == 0)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011);
else if(var == 1)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352);
else if(var == 2)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1694);
return false;
case 10000:
case 10002:
if(var == 0 || var == 2)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
case 33:
if(var == 1)
{
if(collectItemCheck(env))
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1694);
}
else
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1693);
}
}
}
else if(targetId == 700093)
{
if(var == 1 && env.getDialogId() == -1)
return true;
}
}
else if(qs.getStatus() == QuestStatus.REWARD)
{
if(targetId == 203518)
{
if(env.getDialogId() == -1)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2034);
else
return defaultQuestEndDialog(env);
}
}
return false;
}
@Override
public boolean onKillEvent(QuestEnv env)
{
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = 0;
if(env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
if(qs.getStatus() != QuestStatus.START)
return false;
switch(targetId)
{
case 210368:
case 210369:
if(var >= 3 && var < 8)
{
qs.setQuestVarById(0, qs.getQuestVarById(0) + 1);
updateQuestStatus(player, qs);
return true;
}
else if(var == 8)
{
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(player, qs);
return true;
}
}
return false;
}
}