/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.state.CreatureState; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.world.World; import com.google.inject.Inject; /** * Packet about player flying teleport movement. * * @author -Nemesiss-, Sweetkr * */ public class CM_FLIGHT_TELEPORT extends AionClientPacket { @Inject private World world; float x, y, z; int distance; /** * Constructs new instance of <tt>CM_FLIGHT_TELEPORT </tt> packet * * @param opcode */ public CM_FLIGHT_TELEPORT(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { readD(); // mapId x = readF(); y = readF(); z = readF(); readC(); // locationId distance = readD(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player player = getConnection().getActivePlayer(); if(player != null && player.isInState(CreatureState.FLIGHT_TELEPORT)) { player.setFlightDistance(distance); world.updatePosition(player, x, y, z, (byte)0); } } }