/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.properties; import java.util.Iterator; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.skillengine.model.Skill; /** * @author ATracer */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "TargetRelationProperty") public class TargetRelationProperty extends Property { @XmlAttribute(required = true) protected TargetRelationAttribute value; /** * Gets the value of the value property. * * @return possible object is {@link TargetRelationAttribute } * */ public TargetRelationAttribute getValue() { return value; } @Override public boolean set(Skill skill) { List<Creature> effectedList = skill.getEffectedList(); Creature effector = skill.getEffector(); switch(value) { case ALL: break; case ENEMY: for(Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();) { Creature nextEffected = iter.next(); if(effector.isEnemy(nextEffected)) continue; iter.remove(); } break; case FRIEND: for(Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();) { Creature nextEffected = iter.next(); if(!effector.isEnemy(nextEffected)) continue; iter.remove(); } if(effectedList.size() == 0) { skill.setFirstTarget(skill.getEffector()); effectedList.add(skill.getEffector()); } else { skill.setFirstTarget(effectedList.get(0)); } break; } return true; } }