/*
* This file is part of aion-unique <aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.properties;
import java.util.Iterator;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.skillengine.model.Skill;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "TargetRelationProperty")
public class TargetRelationProperty extends Property
{
@XmlAttribute(required = true)
protected TargetRelationAttribute value;
/**
* Gets the value of the value property.
*
* @return possible object is {@link TargetRelationAttribute }
*
*/
public TargetRelationAttribute getValue()
{
return value;
}
@Override
public boolean set(Skill skill)
{
List<Creature> effectedList = skill.getEffectedList();
Creature effector = skill.getEffector();
switch(value)
{
case ALL:
break;
case ENEMY:
for(Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();)
{
Creature nextEffected = iter.next();
if(effector.isEnemy(nextEffected))
continue;
iter.remove();
}
break;
case FRIEND:
for(Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();)
{
Creature nextEffected = iter.next();
if(!effector.isEnemy(nextEffected))
continue;
iter.remove();
}
if(effectedList.size() == 0)
{
skill.setFirstTarget(skill.getEffector());
effectedList.add(skill.getEffector());
}
else
{
skill.setFirstTarget(effectedList.get(0));
}
break;
}
return true;
}
}