/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
*
* So far I've found only one usage for this packet - to stop character blinking ( just after login into game, player's
* character is blinking )
*
* @author Luno, Sweetkr
*
* states:
* 0 - normal char
* 1- crounched invisible char
* 64 - standing blinking char
* 128- char is invisible
*
*/
public class SM_PLAYER_STATE extends AionServerPacket
{
private int playerObjId;
private int visualState;
private int seeState;
public SM_PLAYER_STATE(Player player)
{
this.playerObjId = player.getObjectId();
this.visualState = player.getVisualState();
this.seeState = player.getSeeState();
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeD(buf, playerObjId);
writeC(buf, visualState);
writeC(buf, seeState);
if(visualState == 64)
writeC(buf, 0x01);
else
writeC(buf, 0x00);
}
}