/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects.stats;
import java.util.TreeSet;
import com.aionemu.commons.callbacks.EnhancedObject;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.stats.listeners.StatChangeListener;
import com.aionemu.gameserver.model.gameobjects.stats.modifiers.StatModifier;
import com.aionemu.gameserver.model.items.ItemSlot;
import com.aionemu.gameserver.model.items.NpcEquippedGear;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.model.templates.stats.NpcStatsTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author xavier
*
*/
public class NpcGameStats extends CreatureGameStats<Npc>
{
public NpcGameStats(Npc owner)
{
super(owner);
// TODO set other stats
NpcStatsTemplate nst = owner.getObjectTemplate().getStatsTemplate();
initStat(StatEnum.MAXHP, nst.getMaxHp()
+ Math.round((owner.getObjectTemplate().getHpGauge() * 1.5f) * (int) owner.getLevel()));
initStat(StatEnum.MAXMP, nst.getMaxMp());
// TODO: Npc Attack Speed
// initStat(StatEnum.ATTACK_SPEED, Math.round(nst.getAttackSpeed() * 1000));
initStat(StatEnum.ATTACK_SPEED, 2000);
initStat(StatEnum.PHYSICAL_DEFENSE, Math.round(((nst.getPdef() / (int) owner.getLevel()) - 1) * nst.getPdef()
+ 10 * (int) owner.getLevel()));
initStat(StatEnum.EVASION, Math.round(nst.getEvasion() * 2.3f + (int) owner.getLevel() * 10));
initStat(StatEnum.MAGICAL_RESIST, Math.round(nst.getMdef()));
initStat(StatEnum.MAIN_HAND_POWER, nst.getPower());
initStat(StatEnum.MAIN_HAND_ACCURACY, Math.round(nst.getAccuracy() * 2.3f + (int) owner.getLevel() * 10));
initStat(StatEnum.MAIN_HAND_CRITICAL, Math.round(nst.getCrit()));
initStat(StatEnum.SPEED, Math.round(nst.getRunSpeedFight() * 1000));
initStat(StatEnum.MAGICAL_ACCURACY, 1500);
initStat(StatEnum.BOOST_MAGICAL_SKILL, 1000);
initStatsFromEquipment(owner);
addRecomputeListener(owner);
}
/**
* I hope one day we will have all stats from equip applied automatically
*
* @param owner
*/
private void initStatsFromEquipment(Npc owner)
{
NpcEquippedGear equipment = owner.getObjectTemplate().getEquipment();
if(equipment != null)
{
equipment.init();
ItemTemplate itemTemplate = equipment.getItem(ItemSlot.MAIN_HAND);
if(itemTemplate != null)
{
TreeSet<StatModifier> modifiers = itemTemplate.getModifiers();
if(modifiers != null)
{
for(StatModifier modifier : modifiers)
{
if(modifier.getStat() == StatEnum.ATTACK_RANGE)
initStat(StatEnum.ATTACK_RANGE, modifier.apply(0, 0));
}
}
}
}
/**
* ATTACK_RANGE should be set to default 2000 if there is no equipment
*/
if(getCurrentStat(StatEnum.ATTACK_RANGE) == 0)
initStat(StatEnum.ATTACK_RANGE, 2000);
}
/**
* Adds listener that will check SPEED changes
*
* @param owner
*/
private void addRecomputeListener(final Npc owner)
{
((EnhancedObject) this).addCallback(new StatChangeListener(this){
private int currentRunSpeed = 0;
@Override
protected void onRecompute()
{
int newRunSpeed = gameStats.getCurrentStat(StatEnum.SPEED);
if(newRunSpeed != currentRunSpeed)
{
owner.getMoveController().setSpeed(newRunSpeed / 1000f);
PacketSendUtility.broadcastPacket(owner, new SM_EMOTION(owner, 30, 0, 0));
}
this.currentRunSpeed = newRunSpeed;
}
});
}
}