/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.loginserver.network.aion.clientpackets;
import com.aionemu.loginserver.controller.AccountController;
import com.aionemu.loginserver.network.aion.AionClientPacket;
import com.aionemu.loginserver.network.aion.AionConnection;
import java.nio.ByteBuffer;
/**
* This packet is send when client was connected to game server and now is reconnection to login server.
*
* @author -Nemesiss-
*/
public class CM_UPDATE_SESSION extends AionClientPacket
{
/**
* accountId is part of session key - its used for security purposes
*/
private int accountId;
/**
* loginOk is part of session key - its used for security purposes
*/
private int loginOk;
/**
* reconectKey is key that server sends to client for fast reconnection to login server - we will check if this key
* is valid.
*/
private int reconnectKey;
/**
* Constructs new instance of <tt>CM_UPDATE_SESSION </tt> packet.
*
* @param buf packet data
* @param client client
*/
public CM_UPDATE_SESSION(ByteBuffer buf, AionConnection client)
{
super(buf, client, 0x08);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
accountId = readD();
loginOk = readD();
reconnectKey = readD();
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
AccountController.authReconnectingAccount(accountId, loginOk, reconnectKey, getConnection());
}
}