/*
* This file is part of aion-unique <aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.drop;
import com.aionemu.commons.utils.Rnd;
/**
* @author ATracer
*
*/
public class DropItem
{
private int index = 0;
private int count = 0;
private DropTemplate dropTemplate;
private int playerObjId = 0;
public DropItem(DropTemplate dropTemplate)
{
this.dropTemplate = dropTemplate;
}
/**
* Regenerates item count upon each call
* // TODO input parameters - based on attacker stats
* // TODO more precise calculations (non-linear)
*/
public void calculateCount(int rate)
{
if(Rnd.get() * 100 < dropTemplate.getChance() * rate)
{
count = Rnd.get(dropTemplate.getMin(), dropTemplate.getMax());
}
}
/**
* @return the index
*/
public int getIndex()
{
return index;
}
/**
* @param index the index to set
*/
public void setIndex(int index)
{
this.index = index;
}
/**
* @return the count
*/
public int getCount()
{
return count;
}
/**
* @param count
*/
public void setCount(int count)
{
this.count = count;
}
/**
* @return the dropTemplate
*/
public DropTemplate getDropTemplate()
{
return dropTemplate;
}
/**
* @return the playerObjId
*/
public int getPlayerObjId()
{
return playerObjId;
}
/**
* @param playerObjId the playerObjId to set
*/
public void setPlayerObjId(int playerObjId)
{
this.playerObjId = playerObjId;
}
}