/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects; import java.util.ArrayList; import java.util.List; /** * @author Simple */ public class DropNpc { private List<Integer> allowedList = new ArrayList<Integer>(); private int lootingPlayerObjId = 0; public DropNpc(List<Integer> allowedList) { this.allowedList = allowedList; } /** * @return true if playerObjId is found in list */ public boolean containsKey(int playerObjId) { return allowedList.contains(playerObjId); } /** * @param lootingPlayerObjId * the lootingPlayerObjId to set */ public void setBeingLooted(int lootingPlayerObjId) { this.lootingPlayerObjId = lootingPlayerObjId; } /** * @return the beingLooted */ public boolean isBeingLooted() { return lootingPlayerObjId != 0; } }