/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects;
import java.util.ArrayList;
import java.util.List;
/**
* @author Simple
*/
public class DropNpc
{
private List<Integer> allowedList = new ArrayList<Integer>();
private int lootingPlayerObjId = 0;
public DropNpc(List<Integer> allowedList)
{
this.allowedList = allowedList;
}
/**
* @return true if playerObjId is found in list
*/
public boolean containsKey(int playerObjId)
{
return allowedList.contains(playerObjId);
}
/**
* @param lootingPlayerObjId
* the lootingPlayerObjId to set
*/
public void setBeingLooted(int lootingPlayerObjId)
{
this.lootingPlayerObjId = lootingPlayerObjId;
}
/**
* @return the beingLooted
*/
public boolean isBeingLooted()
{
return lootingPlayerObjId != 0;
}
}