/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.model.DescriptionId;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.SystemMessageId;
/**
* System message packet.
*
* @author -Nemesiss-
* @author EvilSpirit
* @author Luno :D
* @author Avol!
* @author Simple :)
*/
public class SM_SYSTEM_MESSAGE extends AionServerPacket
{
/**
* Coordinates of current location: %WORLDNAME0 Region, X=%1 Y=%2 Z=%3
*
* @param worldId
* id of the world
* @param x
* x coordinate
* @param y
* y coordinate
* @param z
* z coordinate
* @return Message instance.
*/
public static SM_SYSTEM_MESSAGE CURRENT_LOCATION(int worldId, float x, float y, float z)
{
return new SM_SYSTEM_MESSAGE(230038, worldId, x, y, z);
}
/**
* Busy in game
*/
public static final SM_SYSTEM_MESSAGE BUDDYLIST_BUSY = new SM_SYSTEM_MESSAGE(900847);
/**
* %0 is not playing the game
*
* @param playerName
* Player name.
* @return Message instance.
*/
public static SM_SYSTEM_MESSAGE PLAYER_IS_OFFLINE(String playerName)
{
return new SM_SYSTEM_MESSAGE(1300627, playerName);
}
/**
* You used item
*/
public static SM_SYSTEM_MESSAGE USE_ITEM(DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300423, itemDescId);
}
public static SM_SYSTEM_MESSAGE REQUEST_TRADE(String playerName)
{
return new SM_SYSTEM_MESSAGE(1300353, playerName);
}
/**
* You are dead
*/
public static SM_SYSTEM_MESSAGE DIE = new SM_SYSTEM_MESSAGE(1340000);
/**
*
*/
public static SM_SYSTEM_MESSAGE REVIVE = new SM_SYSTEM_MESSAGE(1300738);
/**
*
*/
public static SM_SYSTEM_MESSAGE EXP(String _exp)
{
return new SM_SYSTEM_MESSAGE(1370002, _exp);
}
public static SM_SYSTEM_MESSAGE Gather_Success(String _value)
{
return new SM_SYSTEM_MESSAGE(1330058, _value);
}
/**
* Your Requested player to trade
*/
public static final SM_SYSTEM_MESSAGE REQUEST_TRADE = new SM_SYSTEM_MESSAGE(1300353);
/**
* Your Friends List is full
*/
public static final SM_SYSTEM_MESSAGE BUDDYLIST_LIST_FULL = new SM_SYSTEM_MESSAGE(1300887);
/**
* The character is not on your Friends List.
*/
public static final SM_SYSTEM_MESSAGE BUDDYLIST_NOT_IN_LIST = new SM_SYSTEM_MESSAGE(1300889);
/**
* The server is due to shut down in %0 seconds. Please quit the game.
*/
public static SM_SYSTEM_MESSAGE SERVER_SHUTDOWN(int seconds)
{
return new SM_SYSTEM_MESSAGE(1300642, Integer.toString(seconds));
}
/**
* You cannot block a character who is currently on your Friends List.
*/
public static SM_SYSTEM_MESSAGE BLOCKLIST_NO_BUDDY = new SM_SYSTEM_MESSAGE(1300891);
/**
* Character already in block list
*/
public static SM_SYSTEM_MESSAGE BLOCKLIST_ALREADY_BLOCKED = new SM_SYSTEM_MESSAGE(1300894);
/**
* The character is not blocked.
*/
public static SM_SYSTEM_MESSAGE BLOCKLIST_NOT_BLOCKED = new SM_SYSTEM_MESSAGE(1300897);
/**
* %0 has blocked you.
*/
public static SM_SYSTEM_MESSAGE YOU_ARE_BLOCKED_BY(String blocker)
{
return new SM_SYSTEM_MESSAGE(1300628, blocker);
}
/**
* %0 has challenged you to a duel.
*/
public static SM_SYSTEM_MESSAGE DUEL_ASKED_BY(String player)
{
return new SM_SYSTEM_MESSAGE(1301065, player);
}
/**
* You challenged %0 to a duel.
*/
public static SM_SYSTEM_MESSAGE DUEL_ASKED_TO(String player)
{
return new SM_SYSTEM_MESSAGE(1300094, player);
}
/**
* %0 rejects your duel request
*/
public static SM_SYSTEM_MESSAGE DUEL_REJECTED_BY(String player)
{
return new SM_SYSTEM_MESSAGE(1300097, player);
}
/**
* You won the duel against %0.
*/
public static SM_SYSTEM_MESSAGE DUEL_YOU_WON_AGAINST(String player)
{
return new SM_SYSTEM_MESSAGE(1300098, player);
}
/**
* You lost the duel against %0.
*/
public static SM_SYSTEM_MESSAGE DUEL_YOU_LOST_AGAINST(String player)
{
return new SM_SYSTEM_MESSAGE(1300099, player);
}
public static SM_SYSTEM_MESSAGE DUEL_START = new SM_SYSTEM_MESSAGE(1300770);
public static SM_SYSTEM_MESSAGE DUEL_END = new SM_SYSTEM_MESSAGE(1300771);
/**
* Starting the duel with %0.
*/
public static SM_SYSTEM_MESSAGE DUEL_STARTING_WITH(String player)
{
return new SM_SYSTEM_MESSAGE(1300777, player);
}
/**
* You declined %0's challenge for a duel.
*/
public static SM_SYSTEM_MESSAGE DUEL_REJECT_DUEL_OF(String player)
{
return new SM_SYSTEM_MESSAGE(1301064, player);
}
/**
* %0 has withdrawn the challenge for a duel.
*/
public static SM_SYSTEM_MESSAGE DUEL_CANCEL_DUEL_BY(String player)
{
return new SM_SYSTEM_MESSAGE(1300134, player);
}
/**
* You have withdrawn the challenge to %0 for a duel.
*/
public static SM_SYSTEM_MESSAGE DUEL_CANCEL_DUEL_WITH(String player)
{
return new SM_SYSTEM_MESSAGE(1300135, player);
}
/**
* You cannot duel with %0.
*/
public static SM_SYSTEM_MESSAGE DUEL_PARTNER_INVALID(String partner)
{
return new SM_SYSTEM_MESSAGE(1300091, partner);
}
/**
* Group System Messages
*/
public static SM_SYSTEM_MESSAGE REQUEST_GROUP_INVITE(String player)
{
return new SM_SYSTEM_MESSAGE(1300173, player);
}
public static SM_SYSTEM_MESSAGE PARTY_HE_BECOME_OFFLINE(String player)
{
return new SM_SYSTEM_MESSAGE(1300175, player);
}
public static SM_SYSTEM_MESSAGE REJECT_GROUP_INVITE(String player)
{
return new SM_SYSTEM_MESSAGE(1300161, player);
}
public static SM_SYSTEM_MESSAGE PLAYER_IN_ANOTHER_GROUP(String player)
{
return new SM_SYSTEM_MESSAGE(1300169, player);
}
public static SM_SYSTEM_MESSAGE INVITED_PLAYER_OFFLINE()
{
return new SM_SYSTEM_MESSAGE(1300159);
}
public static SM_SYSTEM_MESSAGE MEMBER_LEFT_GROUP(String player)
{
return new SM_SYSTEM_MESSAGE(1300168, player);
}
public static SM_SYSTEM_MESSAGE DISBAND_GROUP()
{
return new SM_SYSTEM_MESSAGE(1300167);
}
public static SM_SYSTEM_MESSAGE YOU_LEFT_GROUP()
{
return new SM_SYSTEM_MESSAGE(1300043);
}
public static SM_SYSTEM_MESSAGE SELECTED_TARGET_DEAD()
{
return new SM_SYSTEM_MESSAGE(1300044);
}
public static SM_SYSTEM_MESSAGE DURING_FLYING_PATH_NOT_LEFT_GROUP()
{
return new SM_SYSTEM_MESSAGE(1300047);
}
public static SM_SYSTEM_MESSAGE FULL_GROUP()
{
return new SM_SYSTEM_MESSAGE(1300152);
}
public static SM_SYSTEM_MESSAGE CHANGE_GROUP_LEADER()
{
return new SM_SYSTEM_MESSAGE(1300155);
}
public static SM_SYSTEM_MESSAGE ONLY_GROUP_LEADER_CAN_INVITE()
{
return new SM_SYSTEM_MESSAGE(1300160);
}
public static SM_SYSTEM_MESSAGE CANNOT_INVITE_YOURSELF()
{
return new SM_SYSTEM_MESSAGE(1300162);
}
public static SM_SYSTEM_MESSAGE CANNOT_INVITE_BECAUSE_YOU_DEAD()
{
return new SM_SYSTEM_MESSAGE(1300163);
}
public static SM_SYSTEM_MESSAGE INVITED_ANOTHER_GROUP_MEMBER(String player)
{
return new SM_SYSTEM_MESSAGE(1300169);
}
public static SM_SYSTEM_MESSAGE INVITED_YOUR_GROUP_MEMBER(String player)
{
return new SM_SYSTEM_MESSAGE(1300170);
}
public static SM_SYSTEM_MESSAGE CANT_INVITE_OTHER_RACE()
{
return new SM_SYSTEM_MESSAGE(1300188);
}
public static SM_SYSTEM_MESSAGE LEVEL_NOT_ENOUGH_FOR_SEARCH(String level)
{
return new SM_SYSTEM_MESSAGE(1400341, level);
}
public static SM_SYSTEM_MESSAGE LEVEL_NOT_ENOUGH_FOR_WHISPER(String level)
{
return new SM_SYSTEM_MESSAGE(1310004, level);
}
public static SM_SYSTEM_MESSAGE SOUL_HEALED()
{
return new SM_SYSTEM_MESSAGE(1300674);
}
public static SM_SYSTEM_MESSAGE DONT_HAVE_RECOVERED_EXP()
{
return new SM_SYSTEM_MESSAGE(1300682);
}
/**
* Legion messages.
*/
/** NPC TOO FAR messages **/
public static SM_SYSTEM_MESSAGE LEGION_DISPERSE_TOO_FAR_FROM_NPC()
{
// You are too far from the NPC to disband the Legion.
return new SM_SYSTEM_MESSAGE(1300305);
}
public static SM_SYSTEM_MESSAGE LEGION_CREATE_TOO_FAR_FROM_NPC()
{
// You are too far from the NPC to create a Legion.
return new SM_SYSTEM_MESSAGE(1300229);
}
/** Incorrect target / user offline **/
public static SM_SYSTEM_MESSAGE LEGION_INCORRECT_TARGET()
{
return new SM_SYSTEM_MESSAGE(1300627);
}
/** Announcement related **/
public static SM_SYSTEM_MESSAGE LEGION_DISPLAY_ANNOUNCEMENT(String announcement, long unixTime, int type)
{
return new SM_SYSTEM_MESSAGE(1400019, announcement, unixTime, type);
}
/** Done messages **/
public static SM_SYSTEM_MESSAGE LEGION_WRITE_NOTICE_DONE()
{
// The Legion Announcement has been modified.
return new SM_SYSTEM_MESSAGE(1300277);
}
/** Player online/kicked/left/joined **/
public static SM_SYSTEM_MESSAGE LEGION_MEMBER_ONLINE(String charName)
{
return new SM_SYSTEM_MESSAGE(1400133, charName);
}
public static SM_SYSTEM_MESSAGE NEW_MEMBER_JOINED(String charName)
{
// %0 has joined your Legion.
return new SM_SYSTEM_MESSAGE(1300260, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_MEMBER_LEFT(String charName)
{
// %0 has left the Legion.
return new SM_SYSTEM_MESSAGE(900699, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_NEW_MASTER()
{
// %0 was appointed as the new Legion Brigade General.
return new SM_SYSTEM_MESSAGE(900701);
}
/** Requests and their response **/
public static SM_SYSTEM_MESSAGE SEND_INVITE_REQUEST(String charName)
{
// You have sent a Legion invitation to %0.
return new SM_SYSTEM_MESSAGE(1300258, charName);
}
public static SM_SYSTEM_MESSAGE REJECTED_INVITE_REQUEST(String charName)
{
// %0 has declined your Legion invitation.
return new SM_SYSTEM_MESSAGE(1300259, charName);
}
/** Name related messages **/
public static SM_SYSTEM_MESSAGE LEGION_CREATE_INVALID_NAME()
{
// That name is invalid. Please try another..
return new SM_SYSTEM_MESSAGE(1300228);
}
public static SM_SYSTEM_MESSAGE LEGION_CREATE_NAME_EXISTS()
{
// That name is invalid. Please try another.
return new SM_SYSTEM_MESSAGE(1300233);
}
public static SM_SYSTEM_MESSAGE LEGION_WRITE_INTRO_DONE()
{
// Your Character Information has been modified.
return new SM_SYSTEM_MESSAGE(1300282);
}
/** Legion update related **/
public static SM_SYSTEM_MESSAGE LEGION_LEVEL_UP(int legionLevel)
{
// The Legion was leveled up to %0.
return new SM_SYSTEM_MESSAGE(900700, legionLevel);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_LEVEL_CANT_LEVEL_UP()
{
// The Legion is already at the highest level.
return new SM_SYSTEM_MESSAGE(1300316);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGED_EMBLEM()
{
return new SM_SYSTEM_MESSAGE(1390137);
}
/** Reponse to checks - CREATION **/
public static SM_SYSTEM_MESSAGE LEGION_CREATE_ALREADY_MEMBER()
{
// You cannot create a Legion as you are already a member of another Legion.
return new SM_SYSTEM_MESSAGE(1300232);
}
public static SM_SYSTEM_MESSAGE LEGION_CREATE_NOT_ENOUGH_KINAH()
{
// You do not have enough Kinah to create a Legion.
return new SM_SYSTEM_MESSAGE(1300231);
}
public static SM_SYSTEM_MESSAGE LEGION_CREATE_LAST_DAY_CHECK()
{
// You cannot create a new Legion as the grace period between creating Legions has not expired.
return new SM_SYSTEM_MESSAGE(1300234);
}
public static SM_SYSTEM_MESSAGE LEGION_CREATED(String legionName)
{
// The %0 Legion has been created.
return new SM_SYSTEM_MESSAGE(1300235, legionName);
}
/** Reponse to checks - LEVEL UP **/
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_LEVEL_NOT_ENOUGH_POINT()
{
// You do not have enough Contribution Points.
return new SM_SYSTEM_MESSAGE(1300317);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_LEVEL_NOT_ENOUGH_MEMBER()
{
// Your Legion does not have enough members.
return new SM_SYSTEM_MESSAGE(1300318);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_LEVEL_NOT_ENOUGH_KINAH()
{
// You do not have enough Kinah.
return new SM_SYSTEM_MESSAGE(1300319);
}
/** Reponse to checks - INVITE **/
public static SM_SYSTEM_MESSAGE LEGION_TARGET_BUSY()
{
// The target is busy and cannot be invited at the moment.
return new SM_SYSTEM_MESSAGE(1300325);
}
public static SM_SYSTEM_MESSAGE LEGION_CANT_INVITE_WHILE_DEAD()
{
// You cannot issue a Legion invitation while you are dead.
return new SM_SYSTEM_MESSAGE(1300250);
}
public static SM_SYSTEM_MESSAGE LEGION_CAN_NOT_INVITE_SELF()
{
// You cannot invite yourself to a Legion.
return new SM_SYSTEM_MESSAGE(1300254);
}
public static SM_SYSTEM_MESSAGE LEGION_HE_IS_MY_GUILD_MEMBER(String charName)
{
// %0 is already a member of your Legion.
return new SM_SYSTEM_MESSAGE(1300255, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_HE_IS_OTHER_GUILD_MEMBER(String charName)
{
// %0 is a member of another Legion.
return new SM_SYSTEM_MESSAGE(1300256, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_CAN_NOT_ADD_MEMBER_ANY_MORE()
{
// There is no room in the Legion for more members.
return new SM_SYSTEM_MESSAGE(1300257);
}
public static SM_SYSTEM_MESSAGE LEGION_NO_USER_TO_INVITE()
{
// There is no user to invite to your Legion.
return new SM_SYSTEM_MESSAGE(1300253);
}
/** Reponse to checks - LEAVE **/
public static SM_SYSTEM_MESSAGE LEGION_CANT_LEAVE_BEFORE_CHANGE_MASTER()
{
// You cannot leave your Legion unless you transfer Brigade General authority to someone else.
return new SM_SYSTEM_MESSAGE(1300238);
}
/** Reponse to checks - KICK **/
public static SM_SYSTEM_MESSAGE LEGION_CANT_KICK_YOURSELF()
{
// You cannot kick yourself out from a Legion.
return new SM_SYSTEM_MESSAGE(1300243);
}
public static SM_SYSTEM_MESSAGE LEGION_KICKED_BY(String charName)
{
// You have been kicked out from the %0 Legion.
return new SM_SYSTEM_MESSAGE(1300246, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_CANT_KICK_BRIGADE_GENERAL()
{
// You cannot kick out the Legion Brigade General.
return new SM_SYSTEM_MESSAGE(1300249);
}
/** Reponse to checks - CHANGE RANK **/
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MEMBER_RANK_DONT_HAVE_RIGHT()
{
// You cannot change the ranks of Legion members because you are not the Legion Brigade General.
return new SM_SYSTEM_MESSAGE(1300262);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MEMBER_RANK_ERROR_SELF()
{
// The Legion Brigade General cannot change its own rank.
return new SM_SYSTEM_MESSAGE(1300263);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MEMBER_RANK_NO_USER()
{
// There is no one to change rank.
return new SM_SYSTEM_MESSAGE(1300264);
}
/** Reponse to checks - APPOINT BRIGADE GENERAL **/
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MASTER_ERROR_SELF()
{
// You are already the Legion Brigade General
return new SM_SYSTEM_MESSAGE(1300271);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MASTER_NO_SUCH_USER()
{
// You cannot transfer your Brigade General authority to an offline user.
return new SM_SYSTEM_MESSAGE(1300270);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MASTER_SENT_OFFER_MSG_TO_HIM(String charName)
{
// You nominated %0 as the next Legion Brigade General.
return new SM_SYSTEM_MESSAGE(1300330, charName);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MASTER_SENT_CANT_OFFER_WHEN_HE_IS_QUESTION_ASKED()
{
// You cannot request the selected player to become the Legion Brigade General.
return new SM_SYSTEM_MESSAGE(1300331);
}
public static SM_SYSTEM_MESSAGE LEGION_CHANGE_MASTER_HE_DECLINE_YOUR_OFFER(String charName)
{
// %0 has declined to become the Legion Brigade General.
return new SM_SYSTEM_MESSAGE(1300332, charName);
}
/** Reponse to checks - DISBAND **/
public static SM_SYSTEM_MESSAGE LEGION_DISPERSE_ONLY_MASTER_CAN_DISPERSE()
{
// You have no authority to disband the Legion.
return new SM_SYSTEM_MESSAGE(1300300);
}
public static SM_SYSTEM_MESSAGE LEGION_DISPERSE_REQUESTED(int unixTime)
{
// The Brigade General has requested to disband the Legion. The expected time of disbanding is %DATETIME0.
return new SM_SYSTEM_MESSAGE(1300303, unixTime);
}
public static SM_SYSTEM_MESSAGE LEGION_DISPERSE_ALREADY_REQUESTED()
{
// You have already requested to disband the Legion.
return new SM_SYSTEM_MESSAGE(1300304);
}
public static SM_SYSTEM_MESSAGE LEGION_WAREHOUSE_CANT_USE_WHILE_DISPERSE()
{
// You cannot use the Legion warehouse during the disbandment waiting period.
return new SM_SYSTEM_MESSAGE(1300333);
}
public static SM_SYSTEM_MESSAGE LEGION_DISPERSE_CANT_DISPERSE_GUILD_STORE_ITEM_IN_WAREHOUSE()
{
// You cannot disband your Legion while you have items left in the Legion warehouse.
return new SM_SYSTEM_MESSAGE(1390212);
}
/**
* Legion Message correct order from bottom
*/
public static SM_SYSTEM_MESSAGE STR_MSG_NOTIFY_LOGIN_GUILD(String charName)
{
return new SM_SYSTEM_MESSAGE(1400133, charName);
}
/**
* You cannot fly in this area.
*/
public static SM_SYSTEM_MESSAGE STR_FLYING_FORBIDDEN_HERE = new SM_SYSTEM_MESSAGE(1300960);
/**
* You cannot use teleport services when you flying
*/
public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_AIRPORT_WHEN_FLYING = new SM_SYSTEM_MESSAGE(1300696);
/**
* The NPC you selected does not have the ability to teleport you.
*/
public static SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_WRONG_NPC = new SM_SYSTEM_MESSAGE(1300692);
/**
* You cannot move to that destination.
*/
public static SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_NO_ROUTE = new SM_SYSTEM_MESSAGE(1300691);
/**
* Binding Point Messages
*/
public static SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_RESURRECT_POINT_NOT_ENOUGH_FEE()
{
return new SM_SYSTEM_MESSAGE(1300686);
}
public static SM_SYSTEM_MESSAGE STR_ALREADY_REGISTER_THIS_RESURRECT_POINT()
{
return new SM_SYSTEM_MESSAGE(1300688);
}
public static SM_SYSTEM_MESSAGE STR_DEATH_REGISTER_RESURRECT_POINT()
{
return new SM_SYSTEM_MESSAGE(1300670);
}
public static SM_SYSTEM_MESSAGE STR_ATTACK_TOO_FAR_FROM_TARGET()
{
return new SM_SYSTEM_MESSAGE(1300032);
}
public static SM_SYSTEM_MESSAGE NO_POWER_SHARD_EQUIPPED()
{
return new SM_SYSTEM_MESSAGE(1300490);
}
public static SM_SYSTEM_MESSAGE ACTIVATE_THE_POWER_SHARD()
{
return new SM_SYSTEM_MESSAGE(1300491);
}
public static SM_SYSTEM_MESSAGE DEACTIVATE_THE_POWER_SHARD()
{
return new SM_SYSTEM_MESSAGE(1300492);
}
public static SM_SYSTEM_MESSAGE NO_POWER_SHARD_LEFT()
{
return new SM_SYSTEM_MESSAGE(1400075);
}
public static SM_SYSTEM_MESSAGE ADDITIONAL_PLACES_IN_WAREHOUSE()
{
return new SM_SYSTEM_MESSAGE(1300433);
}
public static SM_SYSTEM_MESSAGE EARNED_ABYSS_POINT(String count)
{
return new SM_SYSTEM_MESSAGE(1320000, count);
}
public static SM_SYSTEM_MESSAGE STR_SKILL_CANCELED()
{
return new SM_SYSTEM_MESSAGE(1300023);
}
public static SM_SYSTEM_MESSAGE INVALID_TARGET()
{
return new SM_SYSTEM_MESSAGE(1300013);
}
public static SM_SYSTEM_MESSAGE SEARCH_NOT_EXIST()
{
return new SM_SYSTEM_MESSAGE(1310019);
}
public static SM_SYSTEM_MESSAGE QUEST_ACQUIRE_ERROR_INVENTORY_ITEM(int count)
{
return new SM_SYSTEM_MESSAGE(1300594, count);
}
/**
* Trading (Private Store, etc.)
*/
public static SM_SYSTEM_MESSAGE NOT_ENOUGH_KINAH(int kinah)
{
return new SM_SYSTEM_MESSAGE(901285, kinah);
}
public static final SM_SYSTEM_MESSAGE MSG_FULL_INVENTORY = new SM_SYSTEM_MESSAGE(1300762);
public static final AionServerPacket CUBEEXPAND_NOT_ENOUGH_KINAH = new SM_SYSTEM_MESSAGE(1300831);
/**
* Manastone Messages
*/
public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_SUCCEED(DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300462, itemDescId);
}
public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_FAILED(DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300463, itemDescId);
}
/**
* Enchant Messages
*/
public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_SUCCEED(DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300455, itemDescId);
}
public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_FAILED(DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300456, itemDescId);
}
/**
* cannot equip items if require level higher than character level
*/
public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_TOO_LOW_LEVEL_MUST_BE_THIS_LEVEL(int itemLevel,
DescriptionId itemDescId)
{
return new SM_SYSTEM_MESSAGE(1300372, itemLevel, itemDescId);
}
/**
* Delete character messages
*/
public static SM_SYSTEM_MESSAGE STR_DELETE_CHARACTER_IN_LEGION()
{
return new SM_SYSTEM_MESSAGE(1300306);
}
/**
* Summon Related
*/
public static SM_SYSTEM_MESSAGE SUMMON_ATTACKMODE(int nameId)
{
return new SM_SYSTEM_MESSAGE(1200008, new DescriptionId(nameId * 2 + 1));
}
public static SM_SYSTEM_MESSAGE SUMMON_GUARDMODE(int nameId)
{
return new SM_SYSTEM_MESSAGE(1200009, new DescriptionId(nameId * 2 + 1));
}
public static SM_SYSTEM_MESSAGE SUMMON_RESTMODE(int nameId)
{
return new SM_SYSTEM_MESSAGE(1200010, new DescriptionId(nameId * 2 + 1));
}
public static SM_SYSTEM_MESSAGE SUMMON_UNSUMMON(int nameId)
{
return new SM_SYSTEM_MESSAGE(1200011, new DescriptionId(nameId * 2 + 1));
}
public static SM_SYSTEM_MESSAGE SUMMON_DISMISSED(int nameId)
{
return new SM_SYSTEM_MESSAGE(1200006, new DescriptionId(nameId * 2 + 1));
}
public static SM_SYSTEM_MESSAGE SUMMON_INVALID_TARGET()
{
return new SM_SYSTEM_MESSAGE(1300088);
}
public static SM_SYSTEM_MESSAGE SUMMON_ALREADY_HAVE_FOLLOWER()
{
return new SM_SYSTEM_MESSAGE(1300072);
}
public static SM_SYSTEM_MESSAGE SUMMON_UNSUMMON_BY_TOO_DISTANCE()
{
return new SM_SYSTEM_MESSAGE(1300073);
}
public static SM_SYSTEM_MESSAGE SUMMON_CANT_ORDER_BY_TOO_DISTANCE()
{
return new SM_SYSTEM_MESSAGE(1300074);
}
/**
* Loot
*/
public static SM_SYSTEM_MESSAGE STR_LOOT_NO_RIGHT()
{
// You are not authorized to examine the corpse.
return new SM_SYSTEM_MESSAGE(901338);
}
public static SM_SYSTEM_MESSAGE STR_LOOT_FAIL_ONLOOTING()
{
// Someone is already looting that.
return new SM_SYSTEM_MESSAGE(1300829);
}
public static SM_SYSTEM_MESSAGE CRAFT_RECIPE_LEARN(DescriptionId nameId)
{
return new SM_SYSTEM_MESSAGE(1330061, nameId);
}
public static SM_SYSTEM_MESSAGE MSG_DONT_GET_PRODUCTION_EXP(DescriptionId nameId)
{
return new SM_SYSTEM_MESSAGE(1390221, nameId);
}
/**
* Deny messages
*/
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_WATCH(String charName)
{
return new SM_SYSTEM_MESSAGE(1390114, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_TRADE(String charName)
{
return new SM_SYSTEM_MESSAGE(1390115, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_PARTY(String charName)
{
return new SM_SYSTEM_MESSAGE(1390116, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_FORCE(String charName)
{
return new SM_SYSTEM_MESSAGE(1390117, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_GUILD(String charName)
{
return new SM_SYSTEM_MESSAGE(1390118, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_FRIEND(String charName)
{
return new SM_SYSTEM_MESSAGE(1390119, charName);
}
public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_DUEL(String charName)
{
return new SM_SYSTEM_MESSAGE(1390120, charName);
}
/**
* Example npc shout
*/
public static SM_SYSTEM_MESSAGE STR_CHAT_FARMER_001()
{
// Leave the crops alone!
return new SM_SYSTEM_MESSAGE(390270, true);
}
public static SM_SYSTEM_MESSAGE STR_CHAT_FARMER_002()
{
// I spent so much time and effort to grow these crops!
return new SM_SYSTEM_MESSAGE(390271, true);
}
public static SM_SYSTEM_MESSAGE STR_CHAT_FARMER_003()
{
// "Darn, those wretched Kerubs!"
return new SM_SYSTEM_MESSAGE(390272, true);
}
public static final SM_SYSTEM_MESSAGE COMBINE_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1330037);
private final int code;
private final Object[] params;
private boolean npcShout = false;
/**
* Constructs new <tt>SM_SYSTEM_MESSAGE </tt> packet
*
* @param code
* operation code, take it from SM_SYSTEM_MESSAGE public static values
* @param params
*/
public SM_SYSTEM_MESSAGE(int code, Object... params)
{
this.code = code;
this.params = params;
}
public SM_SYSTEM_MESSAGE(int code, boolean npcShout, Object... params)
{
this.code = code;
this.npcShout = npcShout;
this.params = params;
}
public SM_SYSTEM_MESSAGE(SystemMessageId sm, Object... params)
{
this.code = sm.getId();
this.params = params;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
if(!npcShout)
writeH(buf, 0x13); // unk
else
{
writeC(buf, 0x01);
writeC(buf, 0x01);
}
writeD(buf, 0x00); // unk
writeD(buf, code); // msg id
writeC(buf, params.length); // count
for(Object param : params)
{
if(param instanceof DescriptionId)
{
writeH(buf, 0x24);
writeD(buf, ((DescriptionId) param).getValue());
writeH(buf, 0x00); // unk
}
else
writeS(buf, String.valueOf(param));
}
writeC(buf, 0x00);
}
}