/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.npcai;
import com.aionemu.gameserver.ai.events.EventHandlers;
import com.aionemu.gameserver.ai.state.StateHandlers;
/**
* @author ATracer
*
*/
public class MonsterAi extends NpcAi
{
public MonsterAi()
{
super();
this.addEventHandler(EventHandlers.ATTACKED_EH.getHandler());
this.addEventHandler(EventHandlers.TIREDATTACKING_EH.getHandler());
this.addEventHandler(EventHandlers.MOST_HATED_CHANGED_EH.getHandler());
this.addEventHandler(EventHandlers.BACKHOME_EH.getHandler());
this.addEventHandler(EventHandlers.RESTOREDHEALTH_EH.getHandler());
this.addStateHandler(StateHandlers.MOVINGTOHOME_SH.getHandler());
this.addStateHandler(StateHandlers.NONE_MONSTER_SH.getHandler());
this.addStateHandler(StateHandlers.ATTACKING_SH.getHandler());
this.addStateHandler(StateHandlers.THINKING_SH.getHandler());
this.addStateHandler(StateHandlers.RESTING_SH.getHandler());
}
}