/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.services.ItemService; import com.aionemu.gameserver.utils.MathUtil; import com.aionemu.gameserver.world.World; import com.google.inject.Inject; /** * @author ATracer * */ public class CM_GODSTONE_SOCKET extends AionClientPacket { @Inject private World world; @Inject private ItemService itemService; private int npcId; private int weaponId; private int stoneId; public CM_GODSTONE_SOCKET(int opcode) { super(opcode); } @Override protected void readImpl() { this.npcId = readD(); this.weaponId = readD(); this.stoneId = readD(); } @Override protected void runImpl() { Player activePlayer = getConnection().getActivePlayer(); Npc npc = (Npc) world.findAionObject(npcId); if(npc == null) return; if(!MathUtil.isInRange(activePlayer, npc, 15)) return; itemService.socketGodstone(activePlayer, weaponId, stoneId); } }