/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.services.ItemService;
import com.aionemu.gameserver.utils.MathUtil;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
* @author ATracer
*
*/
public class CM_GODSTONE_SOCKET extends AionClientPacket
{
@Inject
private World world;
@Inject
private ItemService itemService;
private int npcId;
private int weaponId;
private int stoneId;
public CM_GODSTONE_SOCKET(int opcode)
{
super(opcode);
}
@Override
protected void readImpl()
{
this.npcId = readD();
this.weaponId = readD();
this.stoneId = readD();
}
@Override
protected void runImpl()
{
Player activePlayer = getConnection().getActivePlayer();
Npc npc = (Npc) world.findAionObject(npcId);
if(npc == null)
return;
if(!MathUtil.isInRange(activePlayer, npc, 15))
return;
itemService.socketGodstone(activePlayer, weaponId, stoneId);
}
}