/*
* This file is part of aion-unique <www.aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.itemengine.actions;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.PlayerClass;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DELETE_ITEM;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionemu.gameserver.skillengine.model.learn.SkillClass;
import com.aionemu.gameserver.skillengine.model.learn.SkillRace;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SkillLearnAction")
public class SkillLearnAction extends AbstractItemAction
{
@XmlAttribute
protected int skillid;
@XmlAttribute
protected int level;
@XmlAttribute(name = "class")
protected SkillClass playerClass;
@XmlAttribute
protected SkillRace race;
@Override
public void act(Player player, Item parentItem, Item targetItem)
{
if(!validateConditions(player))
return;
//item animation and message
ItemTemplate itemTemplate = parentItem.getItemTemplate();
//PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.USE_ITEM(itemTemplate.getDescription()));
PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(),
parentItem.getObjectId(), itemTemplate.getTemplateId()), true);
//add skill
player.getSkillList().addSkill(player, skillid, 1, true);
//remove book from inventory (assuming its not stackable)
Item item = player.getInventory().getItemByObjId(parentItem.getObjectId());
player.getInventory().removeFromBag(item, true);
PacketSendUtility.sendPacket(player, new SM_DELETE_ITEM(parentItem.getObjectId()));
}
private boolean validateConditions(Player player)
{
//1. check player level
if(player.getCommonData().getLevel() < level)
return false;
PlayerClass pc = player.getCommonData().getPlayerClass();
if(!validateClass(pc))
return false;
//4. check player race and SkillRace.ALL
if(player.getCommonData().getRace().ordinal() != race.ordinal()
&& race != SkillRace.ALL)
return false;
//5. check whether this skill is already learned
if(player.getSkillList().isSkillPresent(skillid))
return false;
return true;
}
private boolean validateClass(PlayerClass pc)
{
boolean result = false;
//2. check if current class is second class and book is for starting class
if(!pc.isStartingClass() && PlayerClass.getStartingClassFor(pc).ordinal() == playerClass.ordinal())
result = true;
//3. check player class and SkillClass.ALL
if(pc.ordinal() == playerClass.ordinal()
|| playerClass == SkillClass.ALL)
result = true;
return result;
}
}