/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.properties; import java.util.Iterator; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import org.apache.log4j.Logger; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Trap; import com.aionemu.gameserver.model.gameobjects.VisibleObject; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.group.PlayerGroup; import com.aionemu.gameserver.skillengine.model.Skill; import com.aionemu.gameserver.utils.MathUtil; /** * @author ATracer */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "TargetRangeProperty") public class TargetRangeProperty extends Property { private static final Logger log = Logger.getLogger(TargetRangeProperty.class); @XmlAttribute(required = true) protected TargetRangeAttribute value; @XmlAttribute protected int distance; @XmlAttribute protected int maxcount; /** * Gets the value of the value property. * */ public TargetRangeAttribute getValue() { return value; } @Override public boolean set(Skill skill) { List<Creature> effectedList = skill.getEffectedList(); int counter = 0; switch(value) { case ONLYONE: break; case AREA: Creature firstTarget = skill.getFirstTarget(); if(firstTarget == null) { log.warn("CHECKPOINT: first target is null for skillid " + skill.getSkillTemplate().getSkillId()); return false; } Iterator<VisibleObject> iterator = firstTarget.getKnownList().iterator(); while(iterator.hasNext() && counter < maxcount) { VisibleObject nextCreature = iterator.next(); //firstTarget is already added, look: FirstTargetProperty if(firstTarget == nextCreature) continue; //TODO this is a temporary hack for traps if(skill.getEffector() instanceof Trap && ((Trap) skill.getEffector()).getCreator() == nextCreature) continue; if(nextCreature instanceof Creature && MathUtil.isInRange(firstTarget, nextCreature, distance)) { effectedList.add((Creature) nextCreature); counter++; } } break; case PARTY: effectedList.clear();//clear from first target Creature effector = skill.getEffector(); if(effector instanceof Player) { PlayerGroup group = ((Player)effector).getPlayerGroup(); if(group == null) return false; for(Player member : group.getMembers()) { //TODO: here value +4 till better move controller developed if(MathUtil.isInRange(effector, member, distance + 4)) effectedList.add(member); } } break; case NONE: break; //TODO other enum values } return true; } }