/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.factories; import com.aionemu.gameserver.network.loginserver.LsClientPacket; import com.aionemu.gameserver.network.loginserver.LsPacketHandler; import com.aionemu.gameserver.network.loginserver.LoginServerConnection.State; import com.aionemu.gameserver.network.loginserver.clientpackets.CM_ACCOUNT_RECONNECT_KEY; import com.aionemu.gameserver.network.loginserver.clientpackets.CM_ACOUNT_AUTH_RESPONSE; import com.aionemu.gameserver.network.loginserver.clientpackets.CM_GS_AUTH_RESPONSE; import com.aionemu.gameserver.network.loginserver.clientpackets.CM_REQUEST_KICK_ACCOUNT; import com.google.inject.Injector; /** * @author Luno * */ public class LsPacketHandlerFactory { private Injector injector; private LsPacketHandler handler = new LsPacketHandler(); /** * @param loginServer */ public LsPacketHandlerFactory(Injector injector) { this.injector = injector; addPacket(new CM_ACCOUNT_RECONNECT_KEY(0x03), State.AUTHED); addPacket(new CM_ACOUNT_AUTH_RESPONSE(0x01), State.AUTHED); addPacket(new CM_GS_AUTH_RESPONSE(0x00), State.CONNECTED); addPacket(new CM_REQUEST_KICK_ACCOUNT(0x02), State.AUTHED); } private void addPacket(LsClientPacket prototype, State... states) { injector.injectMembers(prototype); handler.addPacketPrototype(prototype, states); } public LsPacketHandler getPacketHandler() { return handler; } }