/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects.state;
/**
* @author ATracer, Sweetkr
*
*/
public enum CreatureState
{
NPC_IDLE(1<<6), // 64 (for npc)
FLIGHT_TELEPORT(1<<1), // 2
CHAIR(3<<1), // 6
LOOTING(3<<2), // 12
//confirmed in SM_EMOTION
ACTIVE(1), // basic 1
FLYING(1<<1), // 2
RESTING(1<<2), // 4
DEAD(3<<1), // 6
//UNKNOWN8(1<<3), // 8
PRIVATE_SHOP(5<<1), // 10
//UNKNOWN16(1<<4), // 16
WEAPON_EQUIPPED(1<<5), // 32
WALKING(1<<6), // 64
POWERSHARD(1<<7), // 128
TREATMENT(1<<8), // 256
GLIDING(1<<9); // 512
/**
* Standing, path flying,
* free flying, riding,
* sitting, sitting on chair,
* dead, fly dead, private shop,
* looting, fly looting, default
*/
private int id;
private CreatureState(int id)
{
this.id = id;
}
/**
* @return the id
*/
public int getId()
{
return id;
}
}