/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects.state; /** * @author ATracer, Sweetkr * */ public enum CreatureState { NPC_IDLE(1<<6), // 64 (for npc) FLIGHT_TELEPORT(1<<1), // 2 CHAIR(3<<1), // 6 LOOTING(3<<2), // 12 //confirmed in SM_EMOTION ACTIVE(1), // basic 1 FLYING(1<<1), // 2 RESTING(1<<2), // 4 DEAD(3<<1), // 6 //UNKNOWN8(1<<3), // 8 PRIVATE_SHOP(5<<1), // 10 //UNKNOWN16(1<<4), // 16 WEAPON_EQUIPPED(1<<5), // 32 WALKING(1<<6), // 64 POWERSHARD(1<<7), // 128 TREATMENT(1<<8), // 256 GLIDING(1<<9); // 512 /** * Standing, path flying, * free flying, riding, * sitting, sitting on chair, * dead, fly dead, private shop, * looting, fly looting, default */ private int id; private CreatureState(int id) { this.id = id; } /** * @return the id */ public int getId() { return id; } }