/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.items;
import com.aionemu.gameserver.model.gameobjects.PersistentState;
/**
* @author ATracer
*
*/
public class ItemStone
{
private int itemObjId;
private int itemId;
private int slot;
private PersistentState persistentState;
private ItemStoneType itemStoneType;
public static enum ItemStoneType
{
MANASTONE,
GODSTONE;
}
/**
*
* @param itemObjId
* @param itemId
* @param statEnum
* @param enchantValue
* @param persistentState
*/
public ItemStone(int itemObjId, int itemId, int slot, ItemStoneType itemStoneType, PersistentState persistentState)
{
this.itemObjId = itemObjId;
this.itemId = itemId;
this.slot = slot;
this.persistentState = persistentState;
}
/**
* @return the itemObjId
*/
public int getItemObjId()
{
return itemObjId;
}
/**
* @return the itemId
*/
public int getItemId()
{
return itemId;
}
/**
* @return the slot
*/
public int getSlot()
{
return slot;
}
/**
* @param slot the slot to set
*/
public void setSlot(int slot)
{
this.slot = slot;
setPersistentState(PersistentState.UPDATE_REQUIRED);
}
/**
* @return the pState
*/
public PersistentState getPersistentState()
{
return persistentState;
}
/**
*
* @param persistentState
*/
public void setPersistentState(PersistentState persistentState)
{
switch(persistentState)
{
case DELETED:
if(this.persistentState == PersistentState.NEW)
this.persistentState = PersistentState.NOACTION;
else
this.persistentState = PersistentState.DELETED;
break;
case UPDATE_REQUIRED:
if(this.persistentState == PersistentState.NEW)
break;
default:
this.persistentState = persistentState;
}
}
/**
* @return the itemStoneType
*/
public ItemStoneType getItemStoneType()
{
return itemStoneType;
}
}