/*
* This file is part of aion-unique <aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import java.util.Collections;
import java.util.List;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.items.ItemId;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.InventoryPacket;
/**
* In this packet Server is sending Inventory Info
*
* @author -Nemesiss-
* @updater alexa026
* @finisher Avol ;d
*
* modified by ATracer
*/
public class SM_INVENTORY_INFO extends InventoryPacket
{
public static final int EMPTY = 0;
public static final int FULL = 1;
public int CUBE = 0;
private List<Item> items;
private int size;
public int packetType = FULL;
/**
* @param items
*/
public SM_INVENTORY_INFO(List<Item> items, int cubesize)
{
//this should prevent client crashes but need to discover when item is null
items.removeAll(Collections.singletonList(null));
this.items = items;
this.size = items.size();
this.CUBE = cubesize;
}
/**
* @param isEmpty
*/
public SM_INVENTORY_INFO()
{
this.packetType = EMPTY;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
if(this.packetType == EMPTY)
{
writeD(buf, 0);
writeH(buf, 0);
return;
}
// something wrong with cube part.
writeC(buf, 1); // TRUE/FALSE (1/0) update cube size
writeC(buf, CUBE); // cube size from npc (so max 5 for now)
writeC(buf, 0); // cube size from quest (so max 2 for now)
writeC(buf, 0); // unk?
writeH(buf, size); // number of entries
for(Item item : items)
{
writeGeneralInfo(buf, item);
ItemTemplate itemTemplate = item.getItemTemplate();
if(itemTemplate.getTemplateId() == ItemId.KINAH.value())
{
writeKinah(buf, item, true);
}
else if (itemTemplate.isWeapon())
{
writeWeaponInfo(buf, item, true);
}
else if (itemTemplate.isArmor())
{
writeArmorInfo(buf,item, true, false, false);
}
else if(itemTemplate.isStigma())
{
writeStigmaInfo(buf, item);
}
else
{
writeGeneralItemInfo(buf, item, false, false);
writeC(buf, 0);
}
}
}
}