/** * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.world.World; import com.google.inject.Inject; /** * * @author alexa026, Avol, ATracer * */ public class CM_ATTACK extends AionClientPacket { /** * Target object id that client wants to TALK WITH or 0 if wants to unselect */ private int targetObjectId; // TODO: Question, are they really needed? @SuppressWarnings("unused") private int attackno; @SuppressWarnings("unused") private int time; @SuppressWarnings("unused") private int type; @SuppressWarnings("unused") private long exp; @SuppressWarnings("unused") private long maxexp; @SuppressWarnings("unused") private int at; @Inject private World world; public CM_ATTACK(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { targetObjectId = readD();// empty attackno = readC();// empty time = readH();// empty type = readC();// empty } /** * {@inheritDoc} */ @Override protected void runImpl() { Player player = getConnection().getActivePlayer(); if(!player.getLifeStats().isAlreadyDead()) { Creature creature = (Creature) world.findAionObject(targetObjectId); player.getController().attackTarget(creature); } } }