/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.dataholders; import gnu.trove.TIntObjectHashMap; import java.util.List; import javax.xml.bind.Unmarshaller; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; import com.aionemu.gameserver.model.templates.TitleTemplate; /** * @author xavier * */ @XmlRootElement(name = "player_titles") @XmlAccessorType(XmlAccessType.FIELD) public class TitleData { @XmlElement(name="title") private List<TitleTemplate> tts; private TIntObjectHashMap<TitleTemplate> titles; void afterUnmarshal(Unmarshaller u, Object parent) { titles = new TIntObjectHashMap<TitleTemplate>(); for(TitleTemplate tt: tts) { titles.put(tt.getTitleId(), tt); } tts = null; } public TitleTemplate getTitleTemplate(int titleId) { return titles.get(titleId); } /** * @return titles.size() */ public int size() { return titles.size(); } }