/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.events; /** * @author ATracer * */ public enum Event { /** * This event is received on each enemy attack */ ATTACKED, /** * Target is too far or long time passed since last attak */ TIRED_ATTACKING_TARGET, /** * During attack most hated creature changed from current target */ MOST_HATED_CHANGED, /** * In active state there is nothing to do */ NOTHING_TODO, /** * Npc is far from spawn point */ FAR_FROM_HOME, /** * Npc returned to spawn point */ BACK_HOME, /** * Npc restored health fully (after returning to home) */ RESTORED_HEALTH, /** * Npc sees another player */ SEE_PLAYER, /** * Player removed from knownlist */ NOT_SEE_PLAYER, /** * Any creature is in the visible radius */ SEE_CREATURE, /** * Creature removed from knownlist */ NOT_SEE_CREATURE, /** * Talk request */ TALK, /** * Npc is respawned */ RESPAWNED, /** * Creature died */ DIED, /** * DayTime changed */ DAYTIME_CHANGE, /** * Despawn service was called */ DESPAWN }