/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package quest.ishalgen;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.questEngine.handlers.QuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Mr. Poke
*
*/
public class _2007WheresRaeThisTime extends QuestHandler
{
private final static int questId = 2007;
public _2007WheresRaeThisTime()
{
super(questId);
}
@Override
public void register()
{
int[] talkNpcs = {203516, 203519, 203539, 203552 ,203554, 700081, 700082, 700083};
qe.addQuestLvlUp(questId);
for (int id : talkNpcs)
qe.setNpcQuestData(id).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env)
{
final Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = 0;
if(env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
if(qs.getStatus() == QuestStatus.START)
{
switch (targetId)
{
case 203516:
switch(env.getDialogId())
{
case 25:
if(var == 0)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011);
case 10000:
if(var == 0)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
}
break;
case 203519:
switch(env.getDialogId())
{
case 25:
if(var == 1)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352);
case 10001:
if(var == 1)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
}
break;
case 203539:
switch(env.getDialogId())
{
case 25:
if(var == 2)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1693);
case 10002:
if(var == 2)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
}
break;
case 203552:
switch(env.getDialogId())
{
case 25:
if(var == 3)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2034);
case 10003:
if(var == 3)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
}
break;
case 203554:
switch(env.getDialogId())
{
case 25:
if(var == 4)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2375);
else if (var == 8)
return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2716);
case 10004:
if(var == 4)
{
qs.setQuestVarById(0, var + 1);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
break;
case 10005:
if(var == 8)
{
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(player, qs);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
return true;
}
}
break;
case 700081:
if (var == 5)
{
destroy(6, env);
return true;
}
break;
case 700082:
if (var == 6)
{
destroy(7, env);
return true;
}
break;
case 700083:
if (var == 7)
{
destroy(8, env);
return true;
}
break;
}
}
else if (qs.getStatus() == QuestStatus.REWARD)
{
if (targetId == 203516)
return defaultQuestEndDialog(env);
}
return false;
}
@Override
public boolean onLvlUpEvent(QuestEnv env)
{
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if(qs == null || qs.getStatus() != QuestStatus.LOCKED)
return false;
int[] quests = {2001, 2002, 2003, 2004, 2005, 2006};
for (int id : quests)
{
QuestState qs2 = player.getQuestStateList().getQuestState(id);
if (qs2 == null || qs2.getStatus() != QuestStatus.COMPLITE)
return false;
}
qs.setStatus(QuestStatus.START);
updateQuestStatus(player, qs);
return true;
}
private void destroy(final int var, QuestEnv env)
{
final int targetObjectId = env.getVisibleObject().getObjectId();
final Player player = env.getPlayer();
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), targetObjectId, 3000,
1));
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, 37, 0,
targetObjectId), true);
ThreadPoolManager.getInstance().schedule(new Runnable(){
@Override
public void run()
{
if(player.getTarget().getObjectId() != targetObjectId)
return;
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(),
targetObjectId, 3000, 0));
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, 38, 0,
targetObjectId), true);
PacketSendUtility.broadcastPacket(player.getTarget(), new SM_EMOTION((Creature)player.getTarget(), 16, 128, 0));
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (var != -1)
qs.setQuestVarById(0, var);
else
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(player, qs);
}
}, 3000);
}
}