/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import com.aionemu.gameserver.skillengine.model.DispelType; import com.aionemu.gameserver.skillengine.model.Effect; /** * @author ATracer * */ public class DispelEffect extends EffectTemplate { @XmlElement(type = Integer.class) protected List<Integer> effectids; @XmlAttribute protected DispelType dispeltype; @XmlAttribute protected Integer value; @Override public void applyEffect(Effect effect) { if(effectids == null) return; switch(dispeltype) { case EFFECTID: for(Integer effectId : effectids) { effect.getEffected().getEffectController().removeEffectByEffectId(effectId); } break; case EFFECTTYPE: // TODO break; } } @Override public void calculate(Effect effect) { effect.increaseSuccessEffect(); } }