/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import com.aionemu.gameserver.skillengine.model.DispelType;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*
*/
public class DispelEffect extends EffectTemplate
{
@XmlElement(type = Integer.class)
protected List<Integer> effectids;
@XmlAttribute
protected DispelType dispeltype;
@XmlAttribute
protected Integer value;
@Override
public void applyEffect(Effect effect)
{
if(effectids == null)
return;
switch(dispeltype)
{
case EFFECTID:
for(Integer effectId : effectids)
{
effect.getEffected().getEffectController().removeEffectByEffectId(effectId);
}
break;
case EFFECTTYPE:
// TODO
break;
}
}
@Override
public void calculate(Effect effect)
{
effect.increaseSuccessEffect();
}
}